SetVehicleNitroLevel: Difference between revisions

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This function set the nitro level to the [[vehicle]].
This function set the nitro level to the [[vehicle]].
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'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].


==Syntax==  
==Syntax==  
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function( pPlayer )
function( pPlayer )
if pPlayer == localPlayer then
if pPlayer == localPlayer then
addVehicleUpgrade( source, 1010 ) -- Install a nitro.
if not isVehicleNitroInstalled( source ) then
setVehicleNitroLevel( source, 0.1 ) -- Set up an 0.1 level for nitro.
addVehicleUpgrade( source, 1010 ) -- Install a nitro.
setVehicleNitroLevel( source, 0.1 ) -- Set up an 0.1 level for nitro.
end
end
end
end
end

Revision as of 15:56, 9 February 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function set the nitro level to the vehicle.

Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.

Syntax

bool setVehicleNitroLevel ( vehicle theVehicle, float level )

Required Arguments

  • theVehicle The vehicle which you want to set.
  • level Nitro level you want to set [0.0001-1.0].

Returns

Returns true if the nitro level was set successfully to the vehicle, false otherwise.

Example

addEventHandler( 'onClientVehicleEnter', root,
	function( pPlayer )
		if pPlayer == localPlayer then
			if not isVehicleNitroInstalled( source ) then
				addVehicleUpgrade( source, 1010 ) -- Install a nitro.
				setVehicleNitroLevel( source, 0.1 ) -- Set up an 0.1 level for nitro.
			end
		end
	end
)

Requirements

This template will be deleted.

See Also