SetVehiclePanelState: Difference between revisions

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m (Edit for planes ID panel 1)
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*'''Planes:'''
*'''Planes:'''
**'''0:''' Engine Smoke
**'''0:''' Engine Smoke (left engine for a Nevada or a Beagle)
**'''1:''' Unknown
**'''1:''' Engine Smoke (right engine for a Nevada or a Beagle)
**'''2:''' Rudder
**'''2:''' Rudder
**'''3:''' Elevators
**'''3:''' Elevators

Revision as of 17:07, 7 May 2014

This function allows you to change the state of one of the six panels vehicle's can have. When executed on the server-side resources, the damage will be synched for all players, whereas the change is only client-side if the function is used in a client resource.

Syntax

bool setVehiclePanelState ( vehicle theVehicle, int panelID, int state )

Required Arguments

  • theVehicle: The vehicle you would like to modify the panel of.
  • panelID: An ID specifying the part of the vehicle. Possible values are:
  • Cars:
    • 0: Front-left panel
    • 1: Front-right panel
    • 2: Rear-left panel
    • 3: Rear-right panel
    • 4: Windscreen
    • 5: Front bumper
    • 6: Rear bumper
  • Planes:
    • 0: Engine Smoke (left engine for a Nevada or a Beagle)
    • 1: Engine Smoke (right engine for a Nevada or a Beagle)
    • 2: Rudder
    • 3: Elevators
    • 4: Ailerons
    • 5: Unknown
    • 6: Unknown

NOTE: Settings are not applicable for all vehicles of these types, for instance panel 0 effects a Dodo, but does nothing to a hydra.

  • state: How damaged the part is on the scale of 0 to 3, with 0 being undamaged and 3 being very damaged. How this is manifested depends on the panel and the vehicle.

Returns

Returns true if the panel state has been updated, false otherwise

Example

Click to collapse [-]
Example 1: Server
-- create a new vehicle
local newcar = createVehicle ( 520, 1024, 1024, 1024 )
-- break the front bumper off
setVehiclePanelState ( newcar, 5, 3 )

See Also