SetVehicleRespawnDelay: Difference between revisions

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==Example==
==Example==
<section name="Server" class="server" show="true">
This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.
This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.
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<syntaxhighlight lang="lua">
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end
end
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</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Revision as of 09:38, 9 June 2024

This function sets the time delay (in milliseconds) the vehicle will remain wrecked before respawning.

[[{{{image}}}|link=|]] Important Note: toggleVehicleRespawn must be set to true for this function to have any effect

Syntax

bool setVehicleRespawnDelay ( vehicle theVehicle, int timeDelay )


OOP Syntax Help! I don't understand this!

Method: vehicle:setRespawnDelay(...)
Variable: .respawnDelay
Counterpart: getVehicleRespawnDelay


Required Arguments

  • theVehicle: The vehicle you wish to change the respawn delay of.
  • timeDelay: The amount of milliseconds to delay.

Returns

Returns true if the vehicle was found and edited.

Example

Click to collapse [-]
Server

This example creates a vehicle and makes it so that it will respawn at its original position 20 seconds after it has blown up.

local vehicle = createVehicle ( 400, 1, 1, 1 )       -- create us a new vehicle
if vehicle then
    toggleVehicleRespawn ( vehicle, true )     -- enable vehicle respawn
    setVehicleRespawnDelay ( vehicle, 20000 )  -- tell the server to respawn the vehicle 20 seconds after it's blown
end

See Also