SetVehicleRespawnPosition: Difference between revisions

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{{Needs Checking|Shouldn't there be a getVehicleRespawnPosition as well? --[[User:Norby89|Norby89]] 06:44, 13 August 2007 (CDT)}}
{{Deprecated}}
{{Server function}}  
{{Server function}}  
This function sets the position (and rotation) the vehicle will respawn to.
This function sets the position (and rotation) the vehicle will respawn to.

Revision as of 01:47, 15 October 2007


Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This function sets the position (and rotation) the vehicle will respawn to.

Syntax

bool setVehicleRespawnPosition ( vehicle theVehicle, float x, float y, float z, [float rx, float ry, float rz ] )

Required Arguments

  • theVehicle: The vehicle you wish to change the respawn delay of.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • rx: A floating point number representing the rotation about the X axis in Degrees.
  • ry: A floating point number representing the rotation about the Y axis in Degrees.
  • rz: A floating point number representing the rotation about the Z axis in Degrees.

Returns

Returns true if the vehicle was found and edited, false otherwise.

Example

This example creates a vehicle and changes its respawn position.

local vehicle = createVehicle ( 400, 1, 1, 1 ) -- create us a new vehicle
if ( vehicle ) then
  setVehicleRespawnPosition ( vehicle, 10, 10, 10 ) -- tell the server to respawn the vehicle at position (10,10,10)
end

See Also