SetVehicleSirensOn: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__  
__NOTOC__  
{{Server client function}}
This function changes the state of the sirens on the specified vehicle.
This function changes the state of the sirens on the specified vehicle.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setVehicleSirenOn ( vehicle theVehicle , bool sirensOn )
bool setVehicleSirensOn ( vehicle theVehicle , bool sirensOn )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:setSirensOn|sirensOn|getVehicleSirensOn}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle that will have the sirens set
*'''theVehicle:''' The vehicle that will have the sirens set
Line 17: Line 16:


==Example==  
==Example==  
This example does...
<section name="Server" class="server" show="true">
This example toggles siren state when a player enters a vehicle as a driver.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function example_onVehicleEnter ( thePlayer, seat, jacked )
blabhalbalhb --abababa
--If the player entered as a driver
--This line does this...
if ( seat == 0 ) then
mooo
--If siren was off
if not getVehicleSirensOn ( source ) then
setVehicleSirensOn ( source, true ) --Turn it on
else
setVehicleSirensOn ( source, false ) --Turn it off
end
end
end
addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Vehicle functions}}

Latest revision as of 23:17, 17 December 2014

This function changes the state of the sirens on the specified vehicle.

Syntax

bool setVehicleSirensOn ( vehicle theVehicle , bool sirensOn )

OOP Syntax Help! I don't understand this!

Method: vehicle:setSirensOn(...)
Variable: .sirensOn
Counterpart: getVehicleSirensOn


Required Arguments

  • theVehicle: The vehicle that will have the sirens set
  • sirensOn: The state to set the sirens to

Returns

Returns true if the sirens are set for the specified vehicle, false if the sirens can't be set for the specified vehicle, if the vehicle doesn't have sirens or if invalid arguments are specified.

Example

Click to collapse [-]
Server

This example toggles siren state when a player enters a vehicle as a driver.

function example_onVehicleEnter ( thePlayer, seat, jacked )
	--If the player entered as a driver
	if ( seat == 0 ) then
		--If siren was off
		if not getVehicleSirensOn ( source ) then
			setVehicleSirensOn ( source, true ) --Turn it on
		else
			setVehicleSirensOn ( source, false ) --Turn it off
		end
	end
end
addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter )

See Also