SetVehicleSirensOn: Difference between revisions

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bool setVehicleSirensOn ( vehicle theVehicle , bool sirensOn )
bool setVehicleSirensOn ( vehicle theVehicle , bool sirensOn )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[vehicle]]:setSirensOn|sirensOn|getVehicleSirensOn}}
===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The vehicle that will have the sirens set
*'''theVehicle:''' The vehicle that will have the sirens set
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This example toggles siren state when a player enters a vehicle as a driver.
This example toggles siren state when a player enters a vehicle as a driver.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function example_onVehicleEnter ( player, seat, jacked )
function example_onVehicleEnter ( thePlayer, seat, jacked )
--If the player entered as a driver
--If the player entered as a driver
if ( seat == 0 ) then
if ( seat == 0 ) then

Latest revision as of 23:17, 17 December 2014

This function changes the state of the sirens on the specified vehicle.

Syntax

bool setVehicleSirensOn ( vehicle theVehicle , bool sirensOn )

OOP Syntax Help! I don't understand this!

Method: vehicle:setSirensOn(...)
Variable: .sirensOn
Counterpart: getVehicleSirensOn


Required Arguments

  • theVehicle: The vehicle that will have the sirens set
  • sirensOn: The state to set the sirens to

Returns

Returns true if the sirens are set for the specified vehicle, false if the sirens can't be set for the specified vehicle, if the vehicle doesn't have sirens or if invalid arguments are specified.

Example

Click to collapse [-]
Server

This example toggles siren state when a player enters a vehicle as a driver.

function example_onVehicleEnter ( thePlayer, seat, jacked )
	--If the player entered as a driver
	if ( seat == 0 ) then
		--If siren was off
		if not getVehicleSirensOn ( source ) then
			setVehicleSirensOn ( source, true ) --Turn it on
		else
			setVehicleSirensOn ( source, false ) --Turn it off
		end
	end
end
addEventHandler ( "onVehicleEnter", getRootElement(), example_onVehicleEnter )

See Also