SetVehicleTurretPosition: Difference between revisions
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(Created page with "__NOTOC__ {{Server client function}} This function sets the position of a vehicle's turret, if it has one. This can be used to influence the turret's rotation, so it doesn't foll...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setVehicleTurretPosition ( vehicle turretVehicle, float positionX, float positionY )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setVehicleTurretPosition ( vehicle turretVehicle, float positionX, float positionY )</syntaxhighlight> | ||
{{OOP||[[vehicle]]:setTurretPosition|turretPosition|getVehicleTurretPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''turretVehicle''': The [[vehicle]] whose turret position you want to retrieve. This should be a vehicle with a turret. | *'''turretVehicle''': The [[vehicle]] whose turret position you want to retrieve. This should be a vehicle with a turret. |
Latest revision as of 23:23, 17 December 2014
This function sets the position of a vehicle's turret, if it has one. This can be used to influence the turret's rotation, so it doesn't follow the camera. Vehicles with turrets include firetrucks and tanks.
Syntax
bool setVehicleTurretPosition ( vehicle turretVehicle, float positionX, float positionY )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setTurretPosition(...)
- Variable: .turretPosition
- Counterpart: getVehicleTurretPosition
Required Arguments
- turretVehicle: The vehicle whose turret position you want to retrieve. This should be a vehicle with a turret.
- positionX: The horizontal position of the turret. In radians
- positionY: The vertical position of the turret. In radians
Returns
Returns a true if a valid vehicle element and valid positions were passed, false otherwise.
Example
This example will force vehicle turrets to aim straight forwards.
-- Find all the vehicles, and store them in a vehicles variable local vehicles = getElementsByType ( "vehicle" ) -- Loop through the vehicle list for vehicleKey, vehicleValue in ipairs(vehicles) do -- Set the turret to aim straight forwards setVehicleTurretPosition ( vehicleValue, 0, 0 ) end
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates