SetVehicleVariant: Difference between revisions

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This function sets the variant of a specified vehicle. In GTA SA some vehicles are different for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor bike. For the default GTA SA variant list see: [[Vehicle variants]]
This function sets the variant of a specified vehicle. In GTA SA some vehicles are different for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor bike. For the default GTA SA variant list see: [[Vehicle variants]]
 
{{Tip|Both variant arguments need to be supplied, otherwise random ones will be picked.}}
{{Tip|If you only want one variant, set ''''variant1'''' to ''255''. If you want no variants, then set both ''''variant1'''' and ''''variant2'''' to ''255''}}
{{Note|The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or 4, your bike will have no fairings which some people may find offensive.
}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool setVehicleVariant ( vehicle theVehicle, [ int variant1, int variant2 ] )</syntaxhighlight>
<syntaxhighlight lang="lua">bool setVehicleVariant ( vehicle theVehicle, [ int variant1, int variant2 ] )</syntaxhighlight>


==Required Arguments==
==Required Arguments==
*'''theVehicle:''' A handle to the [[vehicle]] that you want to get the variant of. Specifying no variant will result in random one being picked.
*'''theVehicle:''' A handle to the [[vehicle]] that you want to get the variant of.


==Optional Arguments==
==Optional Arguments==
* '''variant1''': An integer for the second vehicle variant see [[Vehicle variants]]
Both arguments need to be supplied, otherwise random variants will be picked.
* '''variant2''': An integer for the first vehicle variant see [[Vehicle variants]]
* '''variant1''': An integer for the first variant see [[Vehicle variants]]
* '''variant2''': An integer for the second variant see [[Vehicle variants]]


==Returns==
==Returns==

Revision as of 03:31, 10 September 2012

This function sets the variant of a specified vehicle. In GTA SA some vehicles are different for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor bike. For the default GTA SA variant list see: Vehicle variants

[[{{{image}}}|link=|]] Tip: Both variant arguments need to be supplied, otherwise random ones will be picked.
[[{{{image}}}|link=|]] Tip: If you only want one variant, set 'variant1' to 255. If you want no variants, then set both 'variant1' and 'variant2' to 255
[[{{{image}}}|link=|]] Note: The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for 3 or 4, your bike will have no fairings which some people may find offensive.

Syntax

bool setVehicleVariant ( vehicle theVehicle, [ int variant1, int variant2 ] )

Required Arguments

  • theVehicle: A handle to the vehicle that you want to get the variant of.

Optional Arguments

Both arguments need to be supplied, otherwise random variants will be picked.

Returns

On success:

  • bool: Returns true as the vehicle variants were successfully set.

On failure:

  • bool: False because the specified vehicle didn't exist or specified variants were invalid.

Example

This example lets the vehicle driver set their vehicle variant with setvehvar

function setMyVehiclesVariant(theUser, command, var1, var2)
    local var1, var2 = tonumber(var1), tonumber(var2) -- If anything was passed make sure its number or nil
    local myVeh = getPedOccupiedVehicle(theUser) -- Get the vehicle that they're in
    if (myVeh and getVehicleController(myVeh) == theUser) then -- Make sure they're in control
        local wasSet = setVehicleVariant(myVeh, var1, var2) -- Set what they wanted
        if (wasSet) then
            outputChatBox("Vehicle variant successfully set!", theUser, 0, 255, 0)
        else
            outputChatBox("Vehicle variant unsuccessfully set.", theUser, 255, 255, 0)
        end
    end
end
addCommandHandler("setvehvar", setMyVehiclesVariant) -- Add the command

Requirements

This template will be deleted.

See Also