SetVehicleWheelStates: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
This function sets the state of wheels on the vehicle.
This function sets the state of wheels on the vehicle.


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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">setVehicleWheelStates ( vehicle theVehicle, int frontLeft, [ int rearLeft = -1, int frontRight = -1, int rearRight = -1 ])</syntaxhighlight>
<syntaxhighlight lang="lua">bool setVehicleWheelStates ( vehicle theVehicle, int frontLeft, [ int rearLeft = -1, int frontRight = -1, int rearRight = -1 ])</syntaxhighlight>
 
{{OOP||[[vehicle]]:setWheelStates||getVehicleWheelStates}}
==Required Arguments==
==Required Arguments==
*'''theVehicle:''' A handle to the [[vehicle]] that you wish to change the wheel states of.
*'''theVehicle:''' A handle to the [[vehicle]] that you wish to change the wheel states of.
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* '''1:''' Flat
* '''1:''' Flat
* '''2:''' Fallen off
* '''2:''' Fallen off
* '''3:''' Collisionless
==Returns==
Returns a boolean value ''true'' or ''false'' that tells you if it was successful or not.


==Example==
==Example==
This example creates a new vehicle then punctures its front left wheel.
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">local newcar = createVehicle ( 422, 1024, 1024, 1024 ) --Creates a Bobcat
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
state = setVehicleWheelStates ( newcar, 1 ) --Punctures the front-left wheel on the vehicle
<syntaxhighlight lang="lua">
</syntaxhighlight>
function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight )
    local theVehicle = getPedOccupiedVehicle ( thePlayer )
    if ( theVehicle ) then      -- check if the player is in a car
        if ( newFLeft ) then    -- if there's at least one argument passed, we change the wheel states
            if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
                outputChatBox ( "Bad arguments." )
            end
        end
        local states = { [0]="inflated", [1]="flat", [2]="fallen off" }    -- we store the states in a table
        local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
        outputChatBox ( "Your vehicle's wheel states:", thePlayer )        -- output them in the chatbox
        outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] ..
          ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer )
    else
        outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer )
    end
end
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
</section>
<section name="Client" class="client" >
This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.
<syntaxhighlight lang="lua">
function scriptWheelStates (command, newFLeft, newRLeft, newFRight, newRRight )
    local theVehicle = getPedOccupiedVehicle ( localPlayer )
    if ( theVehicle ) then      -- check if the player is in a car
        if ( newFLeft ) then    -- if there's at least one argument passed, we change the wheel states
            if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
                outputChatBox ( "Bad arguments." )
            end
        end
        local states = { [0]="inflated", [1]="flat", [2]="fallen off" }    -- we store the states in a table
        local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
        outputChatBox ( "Your vehicle's wheel states:")       -- output them in the chatbox
        outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] ..
          ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ])
    else
        outputChatBox ( "You have to be in a vehicle to use this command.")
    end
end
addCommandHandler ( "wheelstates", scriptWheelStates )</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Vehicle functions}}
{{Vehicle functions}}

Latest revision as of 20:54, 9 September 2019

This function sets the state of wheels on the vehicle.

Internally, no vehicles have more than 4 wheels. If they appear to, they will be duplicating other wheels.

Syntax

bool setVehicleWheelStates ( vehicle theVehicle, int frontLeft, [ int rearLeft = -1, int frontRight = -1, int rearRight = -1 ])

OOP Syntax Help! I don't understand this!

Method: vehicle:setWheelStates(...)
Counterpart: getVehicleWheelStates


Required Arguments

  • theVehicle: A handle to the vehicle that you wish to change the wheel states of.
  • frontLeft: A whole number representing the wheel state (-1 for no change)

Optional Arguments

  • rearLeft: A whole number representing the wheel state (-1 for no change)
  • frontRight: A whole number representing the wheel state (-1 for no change)
  • rearRight: A whole number representing the wheel state (-1 for no change)

Wheel-State values

  • 0: Inflated
  • 1: Flat
  • 2: Fallen off
  • 3: Collisionless

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

Click to collapse [-]
Server

This example displays the states of the vehicle's wheels and changes their states if any arguments were passed.

function scriptWheelStates ( thePlayer, command, newFLeft, newRLeft, newFRight, newRRight )
    local theVehicle = getPedOccupiedVehicle ( thePlayer )
    if ( theVehicle ) then      -- check if the player is in a car
        if ( newFLeft ) then    -- if there's at least one argument passed, we change the wheel states
            if not setVehicleWheelStates ( theVehicle, newFLeft, newRLeft, newFRight, newRRight ) then
                outputChatBox ( "Bad arguments." )
            end
        end
        local states = { [0]="inflated", [1]="flat", [2]="fallen off" }    -- we store the states in a table
        local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( theVehicle )
        outputChatBox ( "Your vehicle's wheel states:", thePlayer )        -- output them in the chatbox
        outputChatBox ( "Front-Left: " .. states [ frontLeft ] .. ", Front-Right: " .. states [ frontRight ] ..
           ", Rear-Left: " .. states [ rearLeft ] .. ", Rear-Right: " .. states [ rearRight ], thePlayer )
    else
        outputChatBox ( "You have to be in a vehicle to use this command.", thePlayer )
    end
end
addCommandHandler ( "wheelstates", scriptWheelStates )
Click to expand [+]
Client

See Also