SetVehicleWheelStates: Difference between revisions
		
		
		
		
		
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==Example==  | ==Example==  | ||
This example creates a new vehicle then punctures its front left wheel.  | This example creates a new vehicle then punctures its front left wheel.  | ||
<syntaxhighlight lang="lua">newcar = createVehicle (   | <syntaxhighlight lang="lua">local newcar = createVehicle ( 422, 1024, 1024, 1024 ) --Creates a Bobcat  | ||
state = setVehicleWheelStates ( newcar, 1 ) -- Punctures the front-left wheel on the vehicle  | state = setVehicleWheelStates ( newcar, 1 ) --Punctures the front-left wheel on the vehicle  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
==See Also==  | ==See Also==  | ||
{{Vehicle functions}}  | {{Vehicle functions}}  | ||
Revision as of 14:58, 1 August 2007
This function sets the state of wheels on the vehicle.
Internally, no vehicles have more than 4 wheels. If they appear to, they will be duplicating other wheels.
Syntax
setVehicleWheelStates ( vehicle theVehicle, int frontLeft, [ int rearLeft = -1, int frontRight = -1, int rearRight = -1 ])
Required Arguments
- theVehicle: A handle to the vehicle that you wish to change the wheel states of.
 - frontLeft: A whole number representing the wheel state (-1 for no change)
 
Optional Arguments
- rearLeft: A whole number representing the wheel state (-1 for no change)
 - frontRight: A whole number representing the wheel state (-1 for no change)
 - rearRight: A whole number representing the wheel state (-1 for no change)
 
Wheel-State values
- 0: Inflated
 - 1: Flat
 - 2: Fallen off
 
Example
This example creates a new vehicle then punctures its front left wheel.
local newcar = createVehicle ( 422, 1024, 1024, 1024 ) --Creates a Bobcat state = setVehicleWheelStates ( newcar, 1 ) --Punctures the front-left wheel on the vehicle
See Also
- addVehicleUpgrade
 - addVehicleSirens
 - attachTrailerToVehicle
 - blowVehicle
 - createVehicle
 - detachTrailerFromVehicle
 - fixVehicle
 - getOriginalHandling
 - getTrainDirection
 - getTrainPosition
 - getTrainSpeed
 - getVehicleColor
 - getVehicleCompatibleUpgrades
 - getVehicleController
 - getVehicleDoorOpenRatio
 - getVehicleDoorState
 - getVehicleEngineState
 - getVehicleHandling
 - getVehicleHeadLightColor
 - getVehicleLandingGearDown
 - getVehicleLightState
 - getVehicleMaxPassengers
 - getVehicleModelFromName
 - getVehicleName
 - getVehicleNameFromModel
 - setVehicleNitroActivated
 - getVehicleOccupant
 - getVehicleOccupants
 - getVehicleOverrideLights
 - getVehiclePaintjob
 - getVehiclePanelState
 - getVehiclePlateText
 - getVehicleSirenParams
 - getVehicleSirens
 - getVehicleSirensOn
 - getVehicleTowedByVehicle
 - getVehicleTowingVehicle
 - getVehicleTurretPosition
 - getVehicleType
 - getVehicleUpgradeOnSlot
 - getVehicleUpgradeSlotName
 - getVehicleUpgrades
 - getVehicleVariant
 - getVehicleWheelStates
 - isTrainDerailable
 - isTrainDerailed
 - isVehicleBlown
 - isVehicleDamageProof
 - isVehicleFuelTankExplodable
 - isVehicleLocked
 - isVehicleOnGround
 - isVehicleTaxiLightOn
 - removeVehicleUpgrade
 - removeVehicleSirens
 - setTrainDerailable
 - setTrainDerailed
 - setTrainDirection
 - setTrainPosition
 - setTrainSpeed
 - setVehicleColor
 - setVehicleDamageProof
 - setVehicleDoorOpenRatio
 - setVehicleDoorState
 - setVehicleDoorsUndamageable
 - setVehicleEngineState
 - setVehicleFuelTankExplodable
 - setVehicleHandling
 - setVehicleHeadLightColor
 - setVehicleLandingGearDown
 - setVehicleLightState
 - setVehicleLocked
 - setVehicleOverrideLights
 - setVehiclePaintjob
 - setVehiclePanelState
 - setVehiclePlateText
 - setVehicleSirens
 - setVehicleSirensOn
 - setVehicleTaxiLightOn
 - setVehicleTurretPosition
 - setVehicleVariant
 - setVehicleWheelStates