SpawnVehicle: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool spawnVehicle ( vehicle theVehicle, float x, float y, float z, float rx, float ry, float rz ) | bool spawnVehicle ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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*'''y:''' The x position you wish to spawn the vehicle at | *'''y:''' The x position you wish to spawn the vehicle at | ||
*'''z:''' The x position you wish to spawn the vehicle at | *'''z:''' The x position you wish to spawn the vehicle at | ||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''rx:''' The x rotation you wish to spawn the vehicle at | *'''rx:''' The x rotation you wish to spawn the vehicle at | ||
*'''ry:''' The y rotation you wish to spawn the vehicle at | *'''ry:''' The y rotation you wish to spawn the vehicle at | ||
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==Example== | ==Example== | ||
There is no example. | There is no example. | ||
[[Category:Needs_Example]] | |||
==Related scripting functions== | ==Related scripting functions== | ||
{{Vehicle functions}} | {{Vehicle functions}} | ||
[[Category:Element Types]] | [[Category:Element Types]] |
Revision as of 17:04, 11 December 2009
Spawns a vehicle at any given position and rotation
Syntax
bool spawnVehicle ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )
Required Arguments
- theVehicle: The vehicle you wish to spawn
- x: The x position you wish to spawn the vehicle at
- y: The x position you wish to spawn the vehicle at
- z: The x position you wish to spawn the vehicle at
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: The x rotation you wish to spawn the vehicle at
- ry: The y rotation you wish to spawn the vehicle at
- rz: The z rotation you wish to spawn the vehicle at
Returns
Returns true if the vehicle spawned successfully, false if the passed argument does not exist or is not a vehicle.
Example
There is no example.
Related scripting functions
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates