SpawnVehicle: Difference between revisions
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m (RespawnVehicle moved to SpawnVehicle) |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool spawnVehicle ( vehicle theVehicle, x, y, z, rx, ry, rz ) | bool spawnVehicle ( vehicle theVehicle, float x, float y, float z, float rx, float ry, float rz ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The vehicle you wish to | *'''theVehicle:''' The vehicle you wish to spawn | ||
*'''x:''' The x position you wish to spawn the vehicle at | |||
*'''y:''' The x position you wish to spawn the vehicle at | |||
*'''z:''' The x position you wish to spawn the vehicle at | |||
*'''rx:''' The x rotation you wish to spawn the vehicle at | |||
*'''ry:''' The y rotation you wish to spawn the vehicle at | |||
*'''rz:''' The z rotation you wish to spawn the vehicle at | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the vehicle | Returns ''true'' if the vehicle spawned successfully, ''false'' if the passed argument does not exist or is not a vehicle. | ||
==Example== | ==Example== |
Revision as of 02:00, 15 October 2007
Spawns a vehicle at any given position and rotation
Syntax
bool spawnVehicle ( vehicle theVehicle, float x, float y, float z, float rx, float ry, float rz )
Required Arguments
- theVehicle: The vehicle you wish to spawn
- x: The x position you wish to spawn the vehicle at
- y: The x position you wish to spawn the vehicle at
- z: The x position you wish to spawn the vehicle at
- rx: The x rotation you wish to spawn the vehicle at
- ry: The y rotation you wish to spawn the vehicle at
- rz: The z rotation you wish to spawn the vehicle at
Returns
Returns true if the vehicle spawned successfully, false if the passed argument does not exist or is not a vehicle.
Example
This example does...
--This line does... blabhalbalhb --abababa --This line does this... mooo
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates