SpawnVehicle: Difference between revisions
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(OOP) |
Abdul KariM (talk | contribs) |
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local x, y, z = getElementPosition(thePlayer) | local x, y, z = getElementPosition(thePlayer) | ||
local RaceVehicle = createVehicle ( 411, 0, 0, 0 ) | local RaceVehicle = createVehicle ( 411, 0, 0, 0 ) | ||
local spawnVeh = spawnVehicle ( RaceVehicle, x+3, y+3, z ) | local spawnVeh = spawnVehicle ( RaceVehicle, x+3, y+3, z ) | ||
if spawnVeh then outputChatBox("Vehicle was spawned", thePlayer) else outputChatBox("Error",thePlayer) end | if spawnVeh then outputChatBox("Vehicle was spawned", thePlayer) else outputChatBox("Error",thePlayer) end | ||
end | end |
Revision as of 01:36, 20 June 2016
Spawns a vehicle at any given position and rotation
Syntax
bool spawnVehicle ( vehicle theVehicle, float x, float y, float z [, float rx, float ry, float rz ] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:spawn(...)
Required Arguments
- theVehicle: The vehicle you wish to spawn
- x: The x position you wish to spawn the vehicle at
- y: The x position you wish to spawn the vehicle at
- z: The x position you wish to spawn the vehicle at
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rx: The x rotation you wish to spawn the vehicle at
- ry: The y rotation you wish to spawn the vehicle at
- rz: The z rotation you wish to spawn the vehicle at
Returns
Returns true if the vehicle spawned successfully, false if the passed argument does not exist or is not a vehicle.
Example
Click to collapse [-]
ServerWith this feature, we spawn vehicle
function myCommandHandler(thePlayer, command) local x, y, z = getElementPosition(thePlayer) local RaceVehicle = createVehicle ( 411, 0, 0, 0 ) local spawnVeh = spawnVehicle ( RaceVehicle, x+3, y+3, z ) if spawnVeh then outputChatBox("Vehicle was spawned", thePlayer) else outputChatBox("Error",thePlayer) end end addCommandHandler("spawnvehicle", myCommandHandler)
Related scripting functions
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates