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===Required Arguments=== | ===Required Arguments=== | ||
* '''stringToSplit''' The string you wish to split into parts. | * '''stringToSplit''' The string you wish to split into parts. | ||
* '''separatingChar''' The [[ASCII|ASCII number]] representing the character you want to use to split | * '''separatingChar''' The [[ASCII|ASCII number]] representing the character you want to use to split. You can easily retrieve this by running string.byte on a string containing the separating character. | ||
===Returns=== | ===Returns=== |
Revision as of 12:10, 20 October 2007
This function splits a string into substrings. You specify a character that will act as a separating character; this will determine where to split the sub-strings. For example, it can split the string "Hello World" into two strings containing the two words, by spliting using a space as a separator.
Note: You can use the function gettok to retrieve a single token from the string at a specific index. This may be faster for one-off lookups, but considerably slower if you are going to check each token in a long string.
Syntax
table split ( string stringToSplit, int separatingChar )
Required Arguments
- stringToSplit The string you wish to split into parts.
- separatingChar The ASCII number representing the character you want to use to split. You can easily retrieve this by running string.byte on a string containing the separating character.
Returns
Returns a table of the substrings.
Example
This example gives the specified weapons to the given player, while the weapons are a string in the form: 'weaponId,ammo;weaponId2,ammo2;weaponId3,ammo3;..'. This is especially for data read from a .map file attribute.
function giveWeapons(player, weaponsString) local weaponsTable = split(weaponsString, 59) --split the string by the semi colon for k,v in ipairs(weaponsTable) do --for all the split values do weaponId = gettok(v, 1, 44) --get the weapon ID using gettok, retrieve the first token weaponAmmo = gettok(v, 2, 44) --get the ammo using gettok, retrieve the second token if (weaponId ~= nil and weaponAmmo ~= nil) then --if neither of them is invalid giveWeapon(player, weaponId, weaponAmmo) --give the player the weapons end end end
See Also
- addDebugHook
- base64Decode
- base64Encode
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace