ToggleVehicleRespawn: Difference between revisions
		
		
		
		
		
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==Syntax==  | ==Syntax==  | ||
<syntaxhighlight lang="lua">bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )</syntaxhighlight>  | <syntaxhighlight lang="lua">bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )</syntaxhighlight>  | ||
{{OOP||[[vehicle]]:toggleRespawn}}  | {{OOP||[[vehicle]]:toggleRespawn|respawnable|isVehicleRespawnable}}  | ||
===Required Arguments===  | ===Required Arguments===  | ||
*'''theVehicle''': The [[vehicle]] you wish to toggle the respawning of.  | *'''theVehicle''': The [[vehicle]] you wish to toggle the respawning of.  | ||
Revision as of 10:01, 9 June 2024
This function toggles whether or not the vehicle will be respawned after blown or idle.
Syntax
bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )
OOP Syntax Help! I don't understand this!
- Method: vehicle:toggleRespawn(...)
 - Variable: .respawnable
 - Counterpart: isVehicleRespawnable
 
Required Arguments
- theVehicle: The vehicle you wish to toggle the respawning of.
 - Respawn: A boolean determining if the vehicle will respawn or not.
 
Returns
Returns true if the vehicle was found and edited.
Example
This example defines a console command that will disable respawning for the vehicle that the player is currently in.
function doNotRespawn ( thePlayer )
    local theVehicle = getPlayerOccupiedVehicle ( thePlayer )
    if ( theVehicle ) then
        toggleVehicleRespawn ( theVehicle, false ) -- tell the server not to respawn this vehicle
    end
end
addCommandHandler("donotrespawn", doNotRespawn)
See Also
- addVehicleUpgrade
 - addVehicleSirens
 - attachTrailerToVehicle
 - blowVehicle
 - createVehicle
 - detachTrailerFromVehicle
 - fixVehicle
 - getOriginalHandling
 - getTrainDirection
 - getTrainPosition
 - getTrainSpeed
 - getVehicleColor
 - getVehicleCompatibleUpgrades
 - getVehicleController
 - getVehicleDoorOpenRatio
 - getVehicleDoorState
 - getVehicleEngineState
 - getVehicleHandling
 - getVehicleHeadLightColor
 - getVehicleLandingGearDown
 - getVehicleLightState
 - getVehicleMaxPassengers
 - getVehicleModelFromName
 - getVehicleName
 - getVehicleNameFromModel
 - setVehicleNitroActivated
 - getVehicleOccupant
 - getVehicleOccupants
 - getVehicleOverrideLights
 - getVehiclePaintjob
 - getVehiclePanelState
 - getVehiclePlateText
 - getVehicleSirenParams
 - getVehicleSirens
 - getVehicleSirensOn
 - getVehicleTowedByVehicle
 - getVehicleTowingVehicle
 - getVehicleTurretPosition
 - getVehicleType
 - getVehicleUpgradeOnSlot
 - getVehicleUpgradeSlotName
 - getVehicleUpgrades
 - getVehicleVariant
 - getVehicleWheelStates
 - isTrainDerailable
 - isTrainDerailed
 - isVehicleBlown
 - isVehicleDamageProof
 - isVehicleFuelTankExplodable
 - isVehicleLocked
 - isVehicleOnGround
 - isVehicleTaxiLightOn
 - removeVehicleUpgrade
 - removeVehicleSirens
 - setTrainDerailable
 - setTrainDerailed
 - setTrainDirection
 - setTrainPosition
 - setTrainSpeed
 - setVehicleColor
 - setVehicleDamageProof
 - setVehicleDoorOpenRatio
 - setVehicleDoorState
 - setVehicleDoorsUndamageable
 - setVehicleEngineState
 - setVehicleFuelTankExplodable
 - setVehicleHandling
 - setVehicleHeadLightColor
 - setVehicleLandingGearDown
 - setVehicleLightState
 - setVehicleLocked
 - setVehicleOverrideLights
 - setVehiclePaintjob
 - setVehiclePanelState
 - setVehiclePlateText
 - setVehicleSirens
 - setVehicleSirensOn
 - setVehicleTaxiLightOn
 - setVehicleTurretPosition
 - setVehicleVariant
 - setVehicleWheelStates