WarpPedIntoVehicle: Difference between revisions
		
		
		
		
		
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| mNo edit summary |  (Added oop syntax) | ||
| Line 12: | Line 12: | ||
| bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )            | bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )            | ||
| </syntaxhighlight>   | </syntaxhighlight>   | ||
| {{OOP||[[ped]]:warpIntoVehicle|warpIntoVehicle}} | |||
| ===Required Arguments===   | ===Required Arguments===   | ||
Revision as of 17:36, 6 August 2016
This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
Available client side from 1.3.1 (It will only work with client side vehicles and peds)
Attention: If you used setElementPosition to spawn the ped/player, this function will not work and returns false. 
Syntax
bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
OOP Syntax Help! I don't understand this!
- Method: ped:warpIntoVehicle(...)
- Variable: .warpIntoVehicle
Required Arguments
- thePed: The ped which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the ped into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a ped inside immediately.
function setupForRace ( )
    local RacerPed = createPed ( 252, 0, 0, 3 )
    local RaceVehicle = createVehicle ( 411, 4, 0, 3 )            -- create a vehicle.
    warpPedIntoVehicle ( RacerPed, RaceVehicle )                  -- warp the ped straight into the vehicle
end
addCommandHandler ( "startrace", setupForRace )                   -- add a command to start race
Issues
| Issue ID | Description | 
|---|---|
| #7855 | Network trouble when calling warpPedIntoVehicle on resourceStart | 
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle