WarpPedIntoVehicle: Difference between revisions
Jump to navigation
Jump to search
(Added oop syntax) |
m (fix oop) |
||
Line 13: | Line 13: | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[ped]]:warpIntoVehicle| | {{OOP|Set the variable to nil to execute [[removePedFromVehicle]]|[[ped]]:warpIntoVehicle|vehicle|getPedOccupiedVehicle}} | ||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 15:00, 7 August 2016
This function is used to warp or force a ped into a vehicle. There are no animations involved when this happens.
Available client side from 1.3.1 (It will only work with client side vehicles and peds)
Attention: If you used setElementPosition to spawn the ped/player, this function will not work and returns false.
Syntax
bool warpPedIntoVehicle ( ped thePed, vehicle theVehicle, [ int seat=0 ] )
OOP Syntax Help! I don't understand this!
- Note: Set the variable to nil to execute removePedFromVehicle
- Method: ped:warpIntoVehicle(...)
- Variable: .vehicle
- Counterpart: getPedOccupiedVehicle
Required Arguments
- thePed: The ped which you wish to force inside the vehicle
- theVehicle: The vehicle you wish to force the ped into
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a ped inside immediately.
function setupForRace ( ) local RacerPed = createPed ( 252, 0, 0, 3 ) local RaceVehicle = createVehicle ( 411, 4, 0, 3 ) -- create a vehicle. warpPedIntoVehicle ( RacerPed, RaceVehicle ) -- warp the ped straight into the vehicle end addCommandHandler ( "startrace", setupForRace ) -- add a command to start race
Issues
Issue ID | Description |
---|---|
#7855 | Network trouble when calling warpPedIntoVehicle on resourceStart |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle