Changes in 1.3.1: Difference between revisions

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=Main Additions/Changes=
= Main Additions/Changes =
* Added Custom Vehicle Sirens
* Added Custom Vehicle Sirens
* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
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* Added Analog Controls States
* Added Analog Controls States
* Added bullet sync
* Added bullet sync
* Fixed several custom model replacing issues


==Client==
== Client ==


===New Functions===
=== New Functions ===


* Added [[setObjectBreakable]]
* Added [[setObjectBreakable]]
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* Added [[getAnalogControlState]]
* Added [[getAnalogControlState]]


 
=== New Events ===
===New Events===


* Added [[onClientPedHeliKilled]]
* Added [[onClientPedHeliKilled]]
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* Added [[onClientSoundBeat]]
* Added [[onClientSoundBeat]]


===Changes/Bug Fixes===
=== Changes/Bug Fixes ===


* Fixed 'not being able to enter vehicles' bug
* Fixed 'not being able to enter vehicles' bug
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* Added optional bool to [[getElementMatrix]] ( element, bool )
* Added optional bool to [[getElementMatrix]] ( element, bool )
* Added unrar for smoother update procedure
* Added unrar for smoother update procedure
* Fixed custom model replacement errors sometimes with weapons & weapon pickups.
* Fixed vehicle upgrade custom models not showing immediately
* Fixed accuracy of hit point in [[onClientPlayerWeaponFire]] and added shot origin parameter
* Fixed [[setPedAimTarget]] direction being all wrong
* Fixed issue when peds' bullets origin from wrong position
* Fixed custom models not rendering correctly sometimes parameter
* Fixed custom model LOD distance is not reseting after quiting
* Added size limit for clientscript.log file
* Added ability to shoot with any weapon with jetpack


==Server==
== Server ==


===New Functions===
=== New Functions ===


* Added [[fetchRemote]]
* Added [[fetchRemote]]
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* Added [[setVehicleSirens]]
* Added [[setVehicleSirens]]
* Added [[addVehicleSirens]]
* Added [[addVehicleSirens]]
* Added [[setJetpackWeaponEnabled]]
* Added [[getJetpackWeaponEnabled]]


===New Events===
=== New Events ===


* None yet
* None yet


===Changes/Bug Fixes===
=== Changes/Bug Fixes ===


* Fixed map files are downloading very slow issue
* Fixed map files are downloading very slow issue
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* Tweaked server networking
* Tweaked server networking
* Improved Lua errors for server element functions
* Improved Lua errors for server element functions
* Large amount of crashfixes, improvements and tweaks.
* Reduced CPU usage more
* Large amount of crashfixes, improvements and tweaks
 


==Resources==
== Resources ==
* Updated parachute to fix high CPU usage on clients
* Updated parachute to fix high CPU usage on clients
* Added Visualiser resource
* Added Visualiser resource
* Added GUI Siren Editor  
* Added GUI Siren Editor  
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Fixed a reload exploit where you could jump and then reload for an instant reload
* Made reload with jet pack work again
* Made reload with jetpack work again




==Editor==
== Editor ==
* Fixed Map editor not saving locations of objects on Linux machines
* Fixed Map editor not saving locations of objects on Linux machines.




[[Category:Changelog]]
[[Category:Changelog]]

Revision as of 16:14, 1 July 2012

Main Additions/Changes

  • Added Custom Vehicle Sirens
  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Fixed various issues, crashes, freezes
  • Updated max players to 4096
  • Added BASS Effects
  • Added Analog Controls States
  • Added bullet sync
  • Fixed several custom model replacing issues

Client

New Functions

New Events

Changes/Bug Fixes

  • Fixed 'not being able to enter vehicles' bug
  • Added order priority to addEventHandler
  • Fixed 'engineless' NRG-500 Variant
  • Added option to skip Dual Monitor Resolution Select
  • Made playSound3D use the camera position instead of the player position when determining the distance
  • Added color coding and sub-pixel positioning options to dxDrawText
  • Added ability to create and modify cubemaps and volume textures. (See dxCreateTexture for details)
  • Added model cache system to reduce loading delays
  • Added CJ clothes cache to help reduce game freezes
  • Sped up event handling system for server and client
  • Added element option to engineApplyShaderToWorldTexture
  • Added optional bool to getElementMatrix ( element, bool )
  • Added unrar for smoother update procedure
  • Fixed custom model replacement errors sometimes with weapons & weapon pickups.
  • Fixed vehicle upgrade custom models not showing immediately
  • Fixed accuracy of hit point in onClientPlayerWeaponFire and added shot origin parameter
  • Fixed setPedAimTarget direction being all wrong
  • Fixed issue when peds' bullets origin from wrong position
  • Fixed custom models not rendering correctly sometimes parameter
  • Fixed custom model LOD distance is not reseting after quiting
  • Added size limit for clientscript.log file
  • Added ability to shoot with any weapon with jetpack

Server

New Functions

New Events

  • None yet

Changes/Bug Fixes

  • Fixed map files are downloading very slow issue
  • Fixed timeouts on map change
  • Tweaks and fixes for vehicle sync
  • Added order priority to addEventHandler
  • Improved performance when the server has a large number of IP bans
  • Added debug info to timers
  • Added adjustable sync rates to setServerConfigSetting and the server config. (See Sync_interval_settings for details)
  • Fixed lightsync vehicles ghost streaming in when locally they are miles away
  • Fixed server sometimes not appearing in the browser
  • Added server setting to reduce CPU usage
  • Sped up event handling system for server and client
  • Tweaked server networking
  • Improved Lua errors for server element functions
  • Reduced CPU usage more
  • Large amount of crashfixes, improvements and tweaks


Resources

  • Updated parachute to fix high CPU usage on clients
  • Added Visualiser resource
  • Added GUI Siren Editor
  • Fixed a reload exploit where you could jump and then reload for an instant reload
  • Made reload with jetpack work again


Editor

  • Fixed Map editor not saving locations of objects on Linux machines.