EngineGetVisibleTextureNames

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Revision as of 14:13, 22 July 2011 by Ccw (talk | contribs)
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Only available in 1.1 This function returns a list of the world textures which are being used to draw the current scene.

Syntax

bool engineGetVisibleTextureNames ( [ string nameFilter = "*" ] )

Optional Arguments

  • nameFilter: Only include textures that match the wildcard string.

Returns

Returns a table of texture names.

Example

This example will output the names of all the visible textures that start with 'a'

for _,name in ipairs( engineGetVisibleTextureNames ( "a*" ) ) do
    outputConsole( name )
end

See Also