GetTime: Difference between revisions

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==Example==
==Example==
This example adds the command ''gettime'' which outputs the game time
These two examples adds the command ''gettime'' which outputs the local game time and the server game time.
<section name="Client" class="client" show="true">
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function currentTime()
function currentTime()
     local hour, minutes = getTime()
     local hour, minutes = getTime()
     outputChatBox( "The current time is "..hour..":"..minutes )
     outputChatBox( "The current game time is "..hour..":"..minutes )
end
addCommandHandler("gettime", currentTime)
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
function currentTime(sourcePlayer)
    local hour, minutes = getTime()
    outputChatBox( "The current game time (server) is "..hour..":"..minutes, sourcePlayer )
end
end
addCommandHandler("gettime", currentTime)
addCommandHandler("gettime", currentTime)

Revision as of 09:16, 5 April 2012

This function is used to get the current time in the game. If you want to get the real server time, use getRealTime.

Syntax

int int getTime ()

Returns

Returns two ints that represent hours and minutes.

Example

These two examples adds the command gettime which outputs the local game time and the server game time.

Click to collapse [-]
Client
function currentTime()
    local hour, minutes = getTime()
    outputChatBox( "The current game time is "..hour..":"..minutes )
end
addCommandHandler("gettime", currentTime)
Click to collapse [-]
Server
function currentTime(sourcePlayer)
    local hour, minutes = getTime()
    outputChatBox( "The current game time (server) is "..hour..":"..minutes, sourcePlayer )
end
addCommandHandler("gettime", currentTime)

See Also