GetTime: Difference between revisions

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==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int int getTime ()</syntaxhighlight>
<syntaxhighlight lang="lua">int, int getTime ()</syntaxhighlight>


===Returns===
===Returns===
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==Example==
==Example==
These two examples adds the command ''gettime'' which outputs the local game time and the server game time.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local hour, mins = getTime ()
function currentTime()
outputChatBox ( "The current time is " .. hour .. ":" .. mins )
    local timehour, timeminute = getTime()
    outputChatBox( "The current game time is "..timehour..":"..timeminute )
end
addCommandHandler("gettime", currentTime)
</syntaxhighlight>
</syntaxhighlight>
</section>
<section name="Server" class="server" show="true">
<syntaxhighlight lang="lua">
function currentTime(sourcePlayer)
    local timehour, timeminute = getTime()
    outputChatBox( "The current game time (server) is "..timehour..":"..timeminute, sourcePlayer )
end
addCommandHandler("gettime", currentTime)
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{World functions}}
{{World functions}}
[[ru:getTime]]

Latest revision as of 18:46, 18 November 2021

This function is used to get the current time in the game. If you want to get the real server time, use getRealTime.

Syntax

int, int getTime ()

Returns

Returns two ints that represent hours and minutes.

Example

These two examples adds the command gettime which outputs the local game time and the server game time.

Click to collapse [-]
Client
function currentTime()
    local timehour, timeminute = getTime()
    outputChatBox( "The current game time is "..timehour..":"..timeminute )
end
addCommandHandler("gettime", currentTime)
Click to collapse [-]
Server
function currentTime(sourcePlayer)
    local timehour, timeminute = getTime()
    outputChatBox( "The current game time (server) is "..timehour..":"..timeminute, sourcePlayer )
end
addCommandHandler("gettime", currentTime)

See Also