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  • This function allow to import functions from other scripts. function importer:from(script)
    2 KB (242 words) - 12:54, 14 February 2024
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • ==Kapcsolódó script funkciók== {{Client player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • ...er or client side scripting. This class is created when a client or server script creates it and it is destroyed in the same way. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • ...y, you should just call the [[httpRequestLogin]] function again. It is the script's responsibility to judge when the user is logged in satisfactorily - you c {{HTTP functions}}
    1 KB (209 words) - 20:11, 8 September 2009
  • ...ide resources'' are started. This means it is triggered when a clientside script is initiated after a download, which includes downloading after join. So: ===Client event functions===
    1 KB (177 words) - 20:22, 19 February 2010
  • *'''1) Server-sided G2D script converter (G2DSC)''' **G2DSC is used to convert GUI functions/events to DGS ones by editing scripts. (Useful for converting scripts creat
    3 KB (386 words) - 11:12, 8 May 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (196 words) - 03:27, 23 January 2022
  • ...mation about the currently running script. It can be used to know when the script has been updated by MTA. -- Get the information of this script file.
    1 KB (189 words) - 23:25, 16 January 2022
  • ...ially a folder or zip file that contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loade ...item''' - A file contained within a resource, currently this can be a map, script, images, etc.
    5 KB (782 words) - 21:37, 20 August 2021
  • ...ystem. You can input text in these which you can afterwards check from the script. It can be used, for example when making a registration system. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...These can be moved with cursor and it's position can be checked and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist ==Related scripting functions==
    549 bytes (82 words) - 18:32, 14 April 2021
  • Initializes the module for use in the script. Must be ran in the scripts you want to use with the echo {{Modules/IRCEcho/Functions}}
    632 bytes (71 words) - 15:21, 13 January 2008
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (151 words) - 03:27, 23 January 2022
  • This snippet moves a script file to another location. -- Move this script file into a directory called "collection"
    1 KB (144 words) - 23:24, 16 January 2022
  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (168 words) - 23:44, 12 May 2017
  • ==Funções relacionadas a script== {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    621 bytes (82 words) - 16:20, 30 January 2009
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 ) {{Map functions}}
    423 bytes (51 words) - 07:50, 5 November 2023
  • outputChatBox("The vehicle that you were in has been destroyed by the script") ===Client event functions===
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. '''Shared''' development mode functions:
    2 KB (253 words) - 14:48, 30 April 2024
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    681 bytes (93 words) - 16:19, 30 January 2009
  • This function allows developers to load [[G2D]] hooker in script. loadstring(exports.dgs:dgsImportFunction())() --Import functions before
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument {{Utility functions}}
    1 KB (212 words) - 13:46, 20 October 2021
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (130 words) - 07:58, 16 September 2021
  • *the list of the script's resource settings if an empty string is passed. {{Settings registry functions}}
    1 KB (214 words) - 18:14, 26 August 2019
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as [[Modules/Sockets|so Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul
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  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (147 words) - 08:00, 16 September 2021
  • ...ppa, vagy egy zip fájl, mely fájl gyűjteményeket tartalmaz - tartalmazza a script fájlokat, plusz a ''meta'' fájlt, mely meghatározza, hogy a resource mik * '''Resource item''' - A resource-ban lévő fájl, jelenleg ez lehet egy map, script, kép, stb.
    6 KB (942 words) - 18:43, 21 December 2018
  • Doing this automatically gives scripts in your page access to all the functions you have exported from your resource, under the same names. For example, if ...ction returns data. This allows you to continue doing other things in your script while waiting for a response. The arguments for the anonymous function are
    2 KB (265 words) - 20:25, 23 September 2016
  • ...en el mod Deathmatch. Para pedir una función o evento, usa el [[Requested Functions and Events|Pedido de Funciones y Eventos]] [[Image:flag_us.png|En Inglés|2 '''Los eventos de script de servidor se encuentran aquí: [[Server Scripting Events]] [[Image:flag_u
    2 KB (262 words) - 19:18, 6 September 2015
  • ...plosions or fire. A damage proof's vehicle health can still be changed via script. {{Vehicle functions}}
    952 bytes (115 words) - 23:54, 17 December 2014
  • '''Example 1:''' This script can be used from irc, so that people with voice or higher can use !say {{Modules/IRCEcho/Functions}}
    855 bytes (113 words) - 19:20, 13 January 2008
  • '''Example 1:''' This script can be used from irc, so that people with Halfop or higher can use !asay {{Modules/IRCEcho/Functions}}
    881 bytes (115 words) - 19:19, 13 January 2008
  • ...he attached functions from the event and attached element from current lua script. Returns table with attached functions, empty table otherwise.
    2 KB (160 words) - 05:33, 28 April 2020
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    2 KB (226 words) - 17:53, 8 October 2018
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (633 words) - 20:52, 12 May 2019
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (656 words) - 20:50, 12 May 2019
  • This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that This script defines a 'nos' console command that adds a NOS upgrade to the vehicle that
    2 KB (264 words) - 08:03, 5 August 2021
  • ...ipts on MTA servers, useful for creating gamemodes, whilst providing other functions such as cheat protection and links to other programs. ...t''. After some scripting he could finally create his very wanted '!count'-script:
    8 KB (1,349 words) - 20:05, 21 February 2022
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (579 words) - 11:36, 25 December 2014
  • In this example, when the script starts, a grid list with 1 column and 2 rows, which have text assigned to t --Trigger the function to delete a row 3 seconds after the script starts
    2 KB (222 words) - 21:18, 7 November 2018
  • ...rver can only return the heat haze settings if it has actually been set by script. {{World functions}}
    1,002 bytes (126 words) - 22:51, 8 March 2012
  • ...You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interac ...te the XML within the script, and then load it within the script on future script runs if it exists.
    5 KB (603 words) - 11:29, 25 December 2014
  • This function allows developers to import functions into his script. ...you load dgs API with [[dgsImportFunction]], there will be some predefine functions/variables
    1 KB (148 words) - 14:59, 12 June 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    876 bytes (118 words) - 16:57, 20 October 2021
  • ==Script Yazmak== * Bitmiş dökümanlar için [[:Category:Incomplete|Incomplete functions]] - emin olmadığınız şeyler var ise #mta.scripting dan sorabilirsiniz.
    3 KB (449 words) - 16:48, 23 January 2022
  • -- If you do then this script would need to be put with the other script/gamemode that handles chat else cancelEvent() won't work. {{Utility functions}}
    2 KB (315 words) - 07:03, 12 July 2014
  • It's an easy to use resource, providing 3 exported functions.<br> == Exported functions ==
    5 KB (783 words) - 16:35, 13 September 2019
  • ...c, 3-D models in the GTA world. Objects only represent models created by a script, they do not represent models that are part of the GTA's default landscape. ==Related scripting functions==
    2 KB (253 words) - 16:40, 29 April 2024
  • ...'' The server can only return the sky color if it has actually been set by script. {{World functions}}
    815 bytes (113 words) - 18:48, 26 February 2012
  • ...written between square brackets are optional, so in this Wiki you can find functions with some arguments between square brackets too. That means they are option ...nts allow the scripter to only pass the data that is really needed for his script, and that helps improving code readibility and size.
    4 KB (628 words) - 16:52, 4 August 2023
  • ...xed mode can be set with the [[setCameraPosition]] and [[setCameraLookAt]] functions respectively. local thePlayer = getLocalPlayer() -- get the player running this client-side script
    2 KB (244 words) - 14:01, 20 January 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions hu}}
    1,003 bytes (108 words) - 15:28, 26 August 2018
  • ...ction of specific Lua objects/elements which should persist even though no script would reference them. The storage of those references can be obtained by a {{Utility functions}}
    877 bytes (119 words) - 17:02, 20 October 2021
  • ...ch ignores key presses if the control is deactivated at the moment (so the script would be able to react if the player presses ''aim_weapon'' in a vehicle, f These functions return ''true'' if no error arised. They return ''nil'' plus an error messa
    6 KB (801 words) - 13:28, 14 November 2014
  • ...provides one function call that will allow you to call any exported script functions on any server that you have access to. There are three ways to call an MTA server’s exported functions, as shown in the following example:
    3 KB (396 words) - 12:09, 19 April 2020
  • ...MySQL/MysqlOpen|mysqlOpen]]. The result of the query is then passed to the script by calling callback_function. It's syntax and functionality is similar to t
    2 KB (194 words) - 20:48, 29 September 2009
  • ...gle effect. This means you can activate nightvision or infrared effects by script {{Client camera functions}}
    1 KB (118 words) - 15:24, 2 November 2023
  • This example creates a grid list and adds 4 columns to it when the script starts. After 3 seconds, it randomly deletes a column and outputs to the ch --Set a timer to trigger the deleteColumn function 3 seconds after the script starts
    3 KB (285 words) - 10:20, 30 January 2022
  • This script will set player on fire when they fall into water. {{Ped functions}}
    1 KB (128 words) - 05:37, 26 August 2021
  • ...- É um arquivo pertencente ao recurso; por enquanto isso pode ser um mapa, script, imagens e etc. <info author="eAi" description="This is a basic CTF script" version="4"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • ...''rights'' available in MTA - these mainly focus on server-side scripting functions. What this essentially means is that the ACL allows you to choose exactly what functions a resource or user can perform. This can obviously be invaluable - for exam
    9 KB (1,322 words) - 12:24, 29 September 2014
  • ...w you to create directX GUI's as an alternative to the original MTA:SA GUI functions. *This resource is based on dx* functions, so its style will be more flexible than cegui, which means you can define
    2 KB (327 words) - 01:00, 21 November 2023
  • This example script changes the handling of all Bullet. ==See other vehicle functions==
    3 KB (330 words) - 18:58, 30 January 2022
  • ...h módon belül. Egy esemény, vagy funkció kéréséhez használja a [[Requested Functions and Events]] oldalt. {{Client file functions hu}}
    3 KB (537 words) - 15:33, 11 December 2018
  • ...l List (ACL) that allows you to secure and limit access to the server, its functions, and resources in any number of ways. ...''rights'' available in MTA - these mainly focus on server-side scripting functions.
    10 KB (1,482 words) - 20:29, 6 December 2020
  • ...you're absolutely certain the bug can be reproduced with a small piece of script. ...there are many ways to achieve the same thing as long as you know all the functions and events.
    8 KB (1,269 words) - 17:30, 2 August 2023
  • ...ction allows developers to import [[DGS_OOP_Class|DGS OOP Class]] into his script. {{Note|DGS OOP Class returns tables which can not use original functions directly. See Example 1.}}
    2 KB (241 words) - 02:44, 17 July 2021
  • ...t fileStream can actually be any file/stream class that is exported to the script. {{:MTA:Eir/FileSystem/namespace/functions}}
    2 KB (313 words) - 23:37, 1 February 2014
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions}}
    2 KB (258 words) - 12:06, 10 October 2018
  • ...A. Ci sono moltissimi tipi di marker, tra cui cilindri e checkpoint. Negli script, i marker sono usati per segnalare determinate aree ed attivare funzioni qu {{IT/Marker functions}}
    1 KB (159 words) - 09:52, 15 April 2021
  • ...Resource item''' - Un fichier contenu dans une ressource, qui peut être un script, une image, une map... <info author="eAi" description="Simple script de CTF (Capture de drapeau)" version="4"/>
    6 KB (856 words) - 12:44, 19 May 2012
  • ...Nazwa paczki. Możliwe są następujące wartości: "feet", "genrl", "pain_a", "script", "spc_ea", "spc_fa", "spc_ga", spc_na", "spc_pa" [[Category:PL/Client functions]]
    1 KB (188 words) - 12:41, 10 April 2023
  • This example script creates a new console command that displays all element data that is curren {{Element functions}}
    1 KB (190 words) - 12:20, 9 April 2023
  • This script will make all players choke on resource start {{Player functions}}
    1 KB (173 words) - 10:19, 7 July 2014
  • ...the onClientElementIn until after full respawn has taken place. The below script example incorporates this workaround}} ===Client event functions===
    2 KB (359 words) - 03:51, 22 January 2023
  • This server-side script allows the player to change the track of their train. {{Vehicle functions}}
    1 KB (192 words) - 19:38, 19 May 2019
  • This script will make all players choke on resource start {{Ped functions}}
    1 KB (174 words) - 23:09, 11 January 2023
  • Ez a script ki fogja kapcsolni az alap névcédulákat az emberek felett. {{Player functions HU}}
    2 KB (247 words) - 23:27, 3 January 2021
  • ...ind getting the distance between points and is also more efficient if your script is calling this function extremely often. {{Utility functions}}
    2 KB (268 words) - 08:30, 7 September 2019
  • ...meta.xml you end up hitting your head against the wall wondering why your script doesn't work. *Tabs for script files
    9 KB (1,534 words) - 17:02, 5 September 2017
  • ...when it comes to more complicated things which can be implemented with dx functions easily, using existing DGS elements and plguins seems to be strenuous. ...lements. This means, your plugins will be able to support all of the basic functions of DGS.
    6 KB (797 words) - 03:56, 9 March 2022
  • ...uote from a player using a function previously exported to http from a Lua script in the resource. {{HTTP functions}}
    2 KB (343 words) - 10:27, 14 July 2009
  • --// Changes a group named 'Moderator' to 'HassoN' when the script is starting. {{Useful Functions}}
    2 KB (218 words) - 10:04, 29 October 2023
  • This script invertes left and right vehicle steering for the player. {{Client input functions}}
    2 KB (207 words) - 21:06, 23 September 2021
  • ...hin a certain defined colshape. This could serve as a base to perform many functions, rather than just an output. {{element functions hu}}
    2 KB (307 words) - 10:02, 25 February 2020
  • This script will turn off player tags for everyone {{Player functions}}
    2 KB (211 words) - 14:12, 24 March 2016
  • This script output your wanted level when you type /wanted. {{Player functions}}
    2 KB (248 words) - 04:15, 29 December 2014
  • This example script fully heals players who hit a white marker, and kills players who hit a red {{Marker functions}}
    2 KB (221 words) - 07:45, 4 November 2020
  • ...icating if it should return the raw player input value (will always return script value for non-player peds). {{Ped functions}}
    2 KB (191 words) - 01:30, 12 December 2023
  • ...nd events. It should only be used when debugging scripts as it may degrade script performance. Debug hooks are not recursive, so functions and events triggered inside the hook callback will not be traced.
    5 KB (481 words) - 23:48, 7 August 2020
  • ==Creating a working script== We will first learn how to make a basic script that lets the player walk around in the city, step by step.
    22 KB (3,438 words) - 17:27, 9 March 2024
  • <script src="script.lua" /> The ''<script />'' tag indicates the script files contained in the resource, which we will create next.
    22 KB (3,205 words) - 05:39, 11 November 2013
  • All functions used in the binds system use either '''control names''' or '''key names'''. This is the first, and perhaps the most straightforward set of functions to be implemented. These are similar to get/setControlState, with a few ke
    6 KB (976 words) - 18:48, 10 September 2016
  • ...fr/Debugage|Tutoriel: Le débugage]] - Comment trouver les erreurs dans son script ...ory:Resource|Catalogue des ressources]] - Vous devez le lire pour faire un script appropriés
    5 KB (743 words) - 04:50, 10 February 2012
  • ...n while playing a map. The object can be from the map file or created in a script. {{Object functions}}
    2 KB (240 words) - 16:17, 13 February 2015
  • ...The server can only return the water color, if it has actually been set by script. {{Client water functions}}
    2 KB (280 words) - 15:02, 7 August 2016
  • ...a performance overhead - they are not equivalent in performance to calling functions in the same resource.}} <info author="jbeta" type="script" description="Scoreboard resource" />
    6 KB (745 words) - 15:25, 16 December 2023
  • ...each race, instead of having all of them in the same resource as the main script, they can be stored in separate resources and then loaded simply with the " ...ontains the spawnpoint data for the players, and load the data in the main script when the player needs to spawn.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • <script src="script.lua" />
    22 KB (618 words) - 06:22, 2 May 2020
  • ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc". *'''<script />''' Source code for this resource, possible parameters are:
    11 KB (1,648 words) - 10:43, 31 October 2023
  • This script notifies when its resource has been loaded using a debug message: {{Server functions}}
    2 KB (245 words) - 08:22, 4 November 2020
  • ...e and [https://community.multitheftauto.com/ publish] a gamemode or useful script * Make a general purpose resource that provides useful functions to other resources.
    4 KB (568 words) - 19:05, 31 March 2024
  • This function allows you to call functions that have been exported with HTTP access by other MTA servers. The calls ar ...setting of 10 connection attempts means it will be 60 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will
    7 KB (1,033 words) - 18:07, 26 December 2017
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access When the script this piece of code is in is tried to be loaded, debugscript will output som
    18 KB (2,760 words) - 16:40, 15 April 2017
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control what the bot's are d
    9 KB (1,377 words) - 15:37, 7 August 2021
  • ...eatures a built-in debug console that shows debug messages output from MTA functions or from scripts. Keeping it mind that you should have administrator access When the script this piece of code is in is tried to be loaded, debugscript will output som
    18 KB (2,815 words) - 08:56, 4 July 2022
  • ...be used to implement configuration files. It is encouraged to use the XML functions for this instead.}} ...h=&Revision=10413 r10413], this function will fail when trying to access a script file of another resource, even with ''general.ModifyOtherObjects'' rights g
    4 KB (555 words) - 19:25, 20 December 2023
  • This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collisi {{Vehicle functions}}
    3 KB (340 words) - 21:24, 19 March 2021
  • A Race 'addon' is no different from any other script resource, except that is has addon="race" in the <info> section of it's met '''Note:''' You may have to add the events in your script using addEvent() if you want to use them.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...or by accident). So basically, again, do not rely on serials for critical functions on your server. Even more so, it's not guaranteed that serials cannot be co ...s due to duplicated serials from netcafe players, you could make a special script to alternate for those players or eventually put SD #34 in your mtaserver.c
    4 KB (649 words) - 10:19, 24 June 2023
  • *'''Function''' entries are MTA scripting functions. For example, if a resource needed to use restartResource and was only in t ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    4 KB (582 words) - 15:08, 11 June 2023
  • ...colshape as child elements. These are the elements that are created by the script, for example, the marker, the colshape and one of the blips are probably us ...memode. The dynamic map is empty (it could contain elements if there was a script in it though), while there is a map called 'as-farm.map', that contains a n
    7 KB (1,039 words) - 08:12, 24 October 2022
  • ...is very basic and easy to use. It was mainly created to extend [[MTASE|MTA:Script Editor]] functionality. Feel free to modify it however you like but don't r
    3 KB (413 words) - 19:58, 6 November 2022
  • ...edit.sourceforge.net/ LuaEdit] aan. Er is ook een onofficiële [[MTASE|MTA Script Editor]] (nog niet klaar) dat je uit kan proberen.''' ==Het maken van een werkende script==
    21 KB (3,450 words) - 03:43, 10 March 2013
  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    8 KB (656 words) - 15:10, 11 September 2021
  • :{{Debug error|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}} :{{Debug error|(翻译)加载脚本失败: myResource\script.lua:2: 在 ´outputChatbox' 附近预期出现 'then' }}
    18 KB (2,477 words) - 20:36, 21 February 2021
  • ...iniciar o mapa e carregar automaticamente os modelos customizados, pois no script dele já contém as instruções para isso. == Functions ==
    3 KB (503 words) - 00:03, 7 March 2020
  • * [[Debugging|Debugging Tutorial]] - Hoe fouten te vinden in je script * [[Client Scripting Functions|Client-side functies]]
    5 KB (700 words) - 16:39, 23 January 2022
  • ...net/ LuaEdit]. Aik aur unofficial mta sa script editor bhi hai [[MTASE|MTA Script Editor]].}} ==Aik Working Script Ko Banana==
    22 KB (3,653 words) - 06:13, 25 October 2014
  • ...though note that the weapon wouldn't be synced between clients unless your script gives the weapon to the ped on every client. {{Client ped functions}}
    2 KB (345 words) - 01:18, 28 December 2014
  • <h3>Script Yazımı</h3> ** [[:Category:Resource|Bitmiş/hazır(Resource) script kataloğu]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...r '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}} {{Player functions}}
    4 KB (445 words) - 16:15, 2 February 2024
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". *'''<script />''' Script fájl ehhez a resource-hoz, a lehetséges paraméterek:
    9 KB (1,382 words) - 20:22, 21 February 2021
  • path, -- scan anywhere the script wants us to {{:MTA:Eir/FileSystem/translator/functions}}
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  • '''2.''' Conceder permissão a recursos para usar funções de script e de outros recursos. * Permitir um recurso utilizar funções exportadas por um script a partir do [[call]].
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  • '''Example 1:''' This example will make a script compatible only with version 1.0: {{Server functions}}
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  • ...used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]].
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  • path, -- scan anywhere the script wants us to {{:Modules/FileSystem/translator/functions}}
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  • ...vo ''.zip'' (carpeta comprimida) que contiene una colección de archivos de script ''.lua'', además de un archivo ''meta.xml'' que describe cómo el resource ...ro de un resource. Puede ser un mapa, un archivo de música, una imagen, un script, etc.
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  • ...esource|Catalogue des ressources]] - Vous devriez le lire pour réaliser un script approprié. ...R/Debugage|Tutoriel : Le débugage]] - Comment trouver les erreurs dans son script
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  • path, -- scan anywhere the script wants us to {{:Modules/FileSystem/translator/functions}}
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  • path, -- scan anywhere the script wants us to {{:MTA:Eir/FileSystem/translator/functions}}
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  • {{Important Note|See [[Script security]] for how-to prevent cheaters from abusing [[event system]] and [[ ...e same note, for multiple reasons, it isn't a good idea to export the same functions that you use locally as remote event handlers.}}
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  • This script spawns a Rhino on top of one lucky individual. This script spawns a Rhino on top of the local player.
    10 KB (1,271 words) - 08:17, 4 December 2020
  • *[[onClientVehicleStartEnter]] was cancelled by a script. {{Client ped functions}}
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  • * [[Client side scripts]] - Script-uri de tip client-side ...entația pentru categoriile incomplete -> [[:Category:Incomplete|Incomplete functions]].
    9 KB (1,387 words) - 18:30, 15 March 2023
  • ...If you want a custom weapon to take into account recoil, you will have to script it by firing at fixed coordinates.}} {{Client weapon creation functions}}
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  • ...when the resource starts, and share the connection element with the whole script.}} **'''tag''' (Default value "tag<nowiki>=</nowiki>script"). A string which helps identify activity from this connection in the [[Ser
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  • ...ți și [https://community.multitheftauto.com/ publish] un mod de joc sau un script util * Finalizați documentația pentru [[:Category:Incomplete|Incomplete functions]] - întrebați în #mta.scripting dacă nu sunteți sigur de ceva.
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  • .../uk/site.htm Notepad++]. Il y a aussi un logiciel non officiel [[MTASE|MTA Script Editor]] (malheureusement l'auteur ne travail plus dessus) que vous pouvez ==Créer un script qui fonctionne==
    24 KB (3,773 words) - 11:24, 16 February 2021
  • ...rces. Lo que éste haga define si se trata de un modo de juego, un mapa, un script sencillo, u otra cosa. MTA, por defecto, trae ciertos resources que puedes ==Creando un script funcional==
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  • * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added functions to manipulate colshapes parameters ([https://github.com/multitheftauto/mtas
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  • ...to save account data "hash_password" after server restart, otherwise this script will no longer work.}} {{Utility functions}}
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  • * Added option for [[addDebugHook]] to skip event/functions * Added duplicate log line filter for script debugging
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  • *'''Function''' entries are MTA scripting functions. For example, if a resource needed to use restartResource and was only in t ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
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  • Esse script gera um Rhino em cima de um indivíduo sortudo. Este script spawna um tanque em cima do jogador local.
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  • Add this line to the top of your script. When defined in the main body of the script it will exist in all functions.
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  • * [[MTASE|MTA Script Editor]].''' <script src="script.lua" />
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  • ==== New Functions ==== * Added some BASS API functions to voice - Details: [http://code.google.com/p/mtasa-blue/source/detail?r=52
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  • ...por el recurso de administración pero trabaja en los mismos principios. El script funciona con ellos mediante el uso de [[hasObjectPermissionTo]]'' Usted puede utilizar un gran número de funciones de script de ACL para modificar la ACL en la marcha. Por supuesto, usted puede (y de
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  • ...dit.sourceforge.net/ LuaEdit] programot. Van egy nem hivatalos [[MTASE|MTA Script Szerkesztő]] (fejlesztési státuszban, de nem tudok arról, hogy még fej == Egy működő script készítése ==
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  • * Do we provide the GUI internally or pass an event for script owners to callback on? ...with BASS, which would have opened up possibilities for all the nice BASS functions we have.
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  • ...(criado por fãs do MTA) com foco na linguagem Lua para o MTA: [[MTASE|MTA Script Editor]] (ainda em fase de desenvolvimento, mas você já pode testá-lo). ==Criando nosso primeiro script==
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  • ...=10413 r10413], esta função vai falhar quando tentar acessar um arquivo de script de outro resource, até mesmo com a permissão ''general.ModifyOtherObjects {{PT-BR/File functions}}
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  • * Add new drawing functions: [[dxDrawPrimitive]] and [[dxDrawMaterialPrimitive]] * '''27''' new functions
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  • ...nt data' na chave "hash_password" depois que o servidor reiniciar, senão o script não vai mais funcionar.}} {{Utility functions}}
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  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
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  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all. ...iting a map-loader for every single gamemode, the [[Map manager]] provides functions to load gamemodes and maps. Simply put, when you enter the correct command
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  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
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  • This function creates a [[texture]] element that can be used in the dxDraw functions. ...causing dxTextures to pile up) when they should no longer display per your script, which causes FPS lag and crashes all over MTA due to so many scripters mis
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  • :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}} ...lapíthatjuk, hogy a hiba a '''myResource''' könyvtárból származik, és a '''script.lua''' fájljának a második sorából. A hibaüzenet tisztán mutatja, ho
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  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all. ...iting a map-loader for every single gamemode, the [[Map manager]] provides functions to load gamemodes and maps. Simply put, when you enter the correct command
    9 KB (1,419 words) - 19:49, 19 April 2020
  • local debugMode = true -- If true, the script will draw the vectors used to compute the effect -- EFFECT CONTROL FUNCTIONS --
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  • * You can now edit element bone behavior through 7 new bone manipulation functions! Great for some dynamic animations. Get started at [[setElementBonePositio ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6.0 this will be an error. You will still be able to provide
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  • Adja hozzá ezt a sort a script tetejére. Ha a script egész részében van meghatározva, akkor az összes függvényben működ
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  • *[[MTA:Eir/New_Scripting_Functions|New Scripting Functions]] ...working on several utilities: pathfinding, GUI environments, shaders, Lua script processors, GTAIII map converter (Scene2Res). In these projects he studied
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  • ...BR.png|Em Português|20px]] [[Depuração|Depuração]] - Encontre erros em seu Script <!-- Incomplete * [[Module functions|Server-side external module scripting functions list]] -->
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  • ...овых атрибута к экспортированному тегу функции в meta.xml, чтобы позволить Script Editor отображать описательную всплывающую
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  • ...n get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars over time. Please note that this function doesn't count if the {{Client world functions}}
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  • ...ead of the [[localPlayer]]) would be possible. For more information see: [[Script security]] article.}} ...rguments to trigger with the event. You can pass any lua data type (except functions). You can also pass [[element]]s.
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  • Ez a függvény egy parancsot csatol az egy adott script függvényhez, így amikor ezt a parancsot a szerveren használják, a füg {{Server Functions hu}}
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  • ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions).
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  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. This will be now an error. You will still be able to provide strin :* Some functions expect only unsigned integers (positive numbers), and since Jan 2016 provid
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  • .... Quase todas as funções funcionam, incluindo determinadas [[Template:HTTP functions|Funções HTTP]], como [[httpWrite]]; o qual escreve um texto no buffer. ...o do seu recurso. Como também, se desejar chamar alguma função presente no script dele, ela terá de ser exportada, e mais tarde, usando-a chamando o [[call]
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  • Essa função anexará uma função (handler) de script à um comando do console, para que sempre que um jogador ou administrador u {{Server functions}}
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  • <script src="script.lua" type="server" /> Znacznik ''<script />'' wskazuje na pliki skryptów (.lua), które znajdują się w zasobie, w
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  • ...version="1.0" name="PM System" description="Introduces /pm into MTA" type="script" /> <script src="server.lua" type="server" />
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  • ...es.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarında kullanılmaktadır. {{Vehicle functions}}
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  • ...ection of the tutorial. You should now have a basic, working vehicle spawn script. ...es, you can browse the [[Server_Scripting_Functions#XML_functions| MTA xml functions]] for help.
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in
    15 KB (2,541 words) - 21:09, 28 March 2024
  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
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  • ...sses números de identificação do veículo são usados para várias funções de script do veículo. {{Vehicle functions}}
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  • ...edit.sourceforge.net/ LuaEdit]. Также имеется неофициальный [[RU/MTASE|MTA Script Editor]] (на стадии разработки), который вы мо <script src="script.lua" type="server"/>
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