GetPedMoveState: Difference between revisions
		
		
		
		
		
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 (Created page with '{{Server function}} __NOTOC__ This function returns the current move state for the specified ped.  ==Syntax== <syntaxhighlight lang="lua"> string getPedMoveState ( ped thePed ) </syntaxhighlight>  ===…')  | 
			
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Revision as of 20:09, 9 August 2010
This function returns the current move state for the specified ped.
Syntax
string getPedMoveState ( ped thePed )
Required Arguments
- thePed: The ped whose move state you want to know
 
Returns
Returns a string indicating the ped's move state, or false if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid.
- stand: The ped is standing still.
 - walk: The ped is walking.
 - powerwalk: The ped is walking quickly.
 - jog: The ped is jogging.
 - sprint: The ped is sprinting.
 - crouch: The ped is crouching still.
 - crawl: The ped is crawling (moving and ducked).
 - jump: The ped is jumping into the air.
 - fall: The ped is falling to the ground.
 - climb: The ped is climbing onto an object.
 
Example
-- TODO
See Also
- addPedClothes
 - getPedClothes
 - removePedClothes
 - createPed
 - getPedAmmoInClip
 - getPedArmor
 - getPedFightingStyle
 - getPedOccupiedVehicle
 - getPedOccupiedVehicleSeat
 - getPedStat
 - getPedTarget
 - getPedTotalAmmo
 - getPedWalkingStyle
 - getPedWeapon
 - getPedWeaponSlot
 - getPedContactElement
 - getValidPedModels
 - isPedChoking
 - isPedDead
 - isPedDoingGangDriveby
 - isPedDucked
 - isPedHeadless
 - isPedInVehicle
 - isPedOnGround
 - isPedReloadingWeapon
 - isPedWearingJetpack
 - killPed
 - removePedFromVehicle
 - setPedAnimation
 - setPedAnimationProgress
 - setPedAnimationSpeed
 - setPedArmor
 - setPedDoingGangDriveby
 - setPedFightingStyle
 - setPedHeadless
 - setPedStat
 - setPedWalkingStyle
 - setPedWeaponSlot
 - warpPedIntoVehicle