DetachElementFromElement: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
{{ | {{Deprecated|detachElements|}} | ||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
Latest revision as of 16:27, 13 February 2015
| This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use detachElements instead. |
This function detaches attached elements from one another.
Syntax
bool detachElementFromElement ( element theElement, [ element theAttachToElement ] )
Required Arguments
- theElement: The element to be detached (the "child")
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.
Returns
Returns true if the detaching was successful, false otherwise.
Example
Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:
function attachMarkerToVehicle ( theVehicle )
-- create the marker to attach
local arrowMarker = createMarker ( 0, 0, 0, "arrow", 1.5, 0, 0, 255, 255 )
-- attach the marker above the vehicle
attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 )
-- add an event handler for when the vehicle blows up
addEventHandler ( "onVehicleExplode", theVehicle, "onMarkedCarExplode" )
end
function onMarkedCarExplode ()
-- get the elements attached to the vehicle
local attachedElements = getAttachedElements ( source )
-- loop through the table of elements
for i,v in ipairs ( attachedElements ) do
-- detach the element from the vehicle
detachElementFromElement ( v, source )
end
-- remove the event handler
removeEventHandler ( "onVehicleExplode", source, "onMarkedCarExplode" )
end
Example 2: This function will detach any elements that might have been attached to the passed element:
function freeElement( theElement )
if ( isElementAttached( theElement ) ) then --If the specified element is attached to something
detachElementFromElement( theElement ) --Detach it.
else
outputChatBox( "Element is not attached" ) --If not, say it wasn't attached in the first place.
end
end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement