ReloadPedWeapon: Difference between revisions

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(New page: __NOTOC__ {{Server function}} This function makes a pedestrian reload their weapon. ==Syntax== <syntaxhighlight lang="lua"> bool reloadPedWeapon ( ped thePed ) </syntaxhighlight> ===Required Arguments=== *'''t...)
 
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bool reloadPedWeapon ( ped thePed )
bool reloadPedWeapon ( ped thePed )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[ped]]:reloadWeapon}}


===Required Arguments===  
===Required Arguments===  
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===Returns===
===Returns===
Returns ''true'' if the pedestrian was made to reload, or ''false'' if invalid arguments were passed or that pedestrian has a weapon which cannot be reloaded.
Returns ''true'' if the pedestrian was made to reload, or ''false'' if invalid arguments were passed or that pedestrian has a weapon which cannot be reloaded.
'''Note:''' this will fail but return true if
1) the ped is crouched and moving
2) the ped is using a weapon without clip ammo (or minigun/flamethrower/fire
extinguisher)
3) the ped is using his weapon (shooting/aiming)
4) the ped moved while crouching recently
Due to these circumstances causing problems with this function


==Example==  
==Example==  

Latest revision as of 05:29, 11 August 2019

This function makes a pedestrian reload their weapon.

Syntax

bool reloadPedWeapon ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:reloadWeapon(...)


Required Arguments

  • thePed: The ped who will reload their weapon.

Returns

Returns true if the pedestrian was made to reload, or false if invalid arguments were passed or that pedestrian has a weapon which cannot be reloaded.

Note: this will fail but return true if

1) the ped is crouched and moving

2) the ped is using a weapon without clip ammo (or minigun/flamethrower/fire extinguisher)

3) the ped is using his weapon (shooting/aiming)

4) the ped moved while crouching recently

Due to these circumstances causing problems with this function

Example

This example adds a 'reloadgun' console command that lets players reload their weapon.

function reloadGun ( sourcePlayer, command )
    reloadPedWeapon ( sourcePlayer )
end
addCommandHandler ( "reloadgun", reloadGun )

See Also