AddPedClothes: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
This function is used to set the current clothes | {{Note|This function only works with peds using CJ skin (ID 0).}} | ||
This function is used to set the current clothes on a [[ped]]. | |||
==Syntax== | ==Syntax== | ||
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bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType ) | bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[File:Clothes.png|thumb|CJ with a shirt.]] | |||
{{OOP||[[ped]]:addClothes||getPedClothes}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]]. | *'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]]. | ||
==Returns== | ===Returns=== | ||
This function returns ''true'' if the clothes were successfully added to the ped, ''false'' otherwise. | This function returns ''true'' if the clothes were successfully added to the ped, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleEnter", | addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) | ||
function onExitVehicle ( theVehicle, seat, jacked ) | function onExitVehicle ( theVehicle, seat, jacked ) | ||
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end | end | ||
end | end | ||
addEventHandler ( "onPlayerVehicleExit", | addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{ | {{Ped functions}} | ||
[[ar:addPedClothes]] | |||
[[en:AddPedClothes]] | |||
[[hu:addPedClothes]] | |||
[[pl:AddPedClothes]] | |||
[[RO:addPedClothes]] |
Latest revision as of 18:32, 21 February 2021
This function is used to set the current clothes on a ped.
Syntax
bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
OOP Syntax Help! I don't understand this!
- Method: ped:addClothes(...)
- Counterpart: getPedClothes
Required Arguments
- thePed: The ped whose clothes you want to change.
- clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
- clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
- clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.
Returns
This function returns true if the clothes were successfully added to the ped, false otherwise.
Example
Click to collapse [-]
ServerThis example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
function onEnterVehicle ( theVehicle, seat, jacked ) if getElementModel ( theVehicle ) == 522 then -- if it's an nrg addPedClothes ( source, "moto", "moto", 16 ) -- add the helmet end end addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle ) function onExitVehicle ( theVehicle, seat, jacked ) if getElementModel ( theVehicle ) == 522 then -- if it's an nrg removePedClothes ( source, 16 ) -- remove the helmet end end addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle