AddPedClothes: Difference between revisions

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{{Needs_Checking|Tattoos (types 4 through 12) do not work, they will not apply}}
__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
This function is used to set the current clothes of a certain type on a [[ped]]. It can only be used on peds with the CJ skin (id 0).
{{Note|This function only works with peds using CJ skin (ID 0).}}
This function is used to set the current clothes on a [[ped]].  


==Syntax==
==Syntax==
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bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
</syntaxhighlight>
</syntaxhighlight>
[[File:Clothes.png|thumb|CJ with a shirt.]]
{{OOP||[[ped]]:addClothes||getPedClothes}}


===Required Arguments===
===Required Arguments===
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*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]].
*'''clothesType''': A integer representing the clothes slot/type the clothes should be added to. See the [[CJ Clothes|clothes catalog]].


==Returns==
===Returns===
This function returns ''true'' if the clothes were successfully added to the ped, ''false'' otherwise.
This function returns ''true'' if the clothes were successfully added to the ped, ''false'' otherwise.


==Example==
==Example==
<section name="Server" class="server" show="true">
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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     end
     end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onEnterVehicle )
addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle )


function onExitVehicle ( theVehicle, seat, jacked )
function onExitVehicle ( theVehicle, seat, jacked )
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     end
     end
end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), onExitVehicle )
addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[ar:addPedClothes]]
[[en:AddPedClothes]]
[[hu:addPedClothes]]
[[pl:AddPedClothes]]
[[RO:addPedClothes]]

Latest revision as of 18:32, 21 February 2021

[[{{{image}}}|link=|]] Note: This function only works with peds using CJ skin (ID 0).

This function is used to set the current clothes on a ped.

Syntax

bool addPedClothes ( ped thePed, string clothesTexture, string clothesModel, int clothesType )
CJ with a shirt.

OOP Syntax Help! I don't understand this!

Method: ped:addClothes(...)
Counterpart: getPedClothes


Required Arguments

  • thePed: The ped whose clothes you want to change.
  • clothesTexture: A string determining the clothes texture that will be added. See the clothes catalog.
  • clothesModel: A string determining the clothes model that will be added. See the clothes catalog.
  • clothesType: A integer representing the clothes slot/type the clothes should be added to. See the clothes catalog.

Returns

This function returns true if the clothes were successfully added to the ped, false otherwise.

Example

Click to collapse [-]
Server

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function onEnterVehicle ( theVehicle, seat, jacked )
    if getElementModel ( theVehicle ) == 522 then         -- if it's an nrg
        addPedClothes ( source, "moto", "moto", 16 )   -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, onEnterVehicle )

function onExitVehicle ( theVehicle, seat, jacked )
    if getElementModel ( theVehicle ) == 522 then      -- if it's an nrg
        removePedClothes ( source, 16 )              -- remove the helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", root, onExitVehicle )

See Also