AddVehicleSirens: Difference between revisions
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==Example== | ==Example== | ||
This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting. (TESTED!) | This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting. (TESTED!) | ||
<syntaxhighlight lang="lua">addEventHandler("onVehicleEnter",root,function(player,seat) | <syntaxhighlight lang="lua">addEventHandler("onVehicleEnter", root, function(player, seat) | ||
if(player)and(seat==0)then | if (player) and (seat == 0) then | ||
addVehicleSirens(source,1, | addVehicleSirens(source, 1, 2) | ||
end | end | ||
end) | end) | ||
addEventHandler("onVehicleExit",root,function(player,seat) | addEventHandler("onVehicleExit", root, function(player, seat) | ||
if(player)and(seat==0)then | if (player) and (seat == 0) then | ||
removeVehicleSirens(source) | removeVehicleSirens(source) | ||
end | end |
Revision as of 17:40, 23 September 2020
This function adds sirens to a vehicle.
Syntax
bool addVehicleSirens ( vehicle theVehicle, int sirenCount, int sirenType [, bool 360flag = false, bool checkLosFlag = true, bool useRandomiser flag = true, bool silentFlag = false ] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:addSirens(...)
Required Arguments
- theVehicle: The vehicle to add sirens
- sirenCount: The amount of siren points on the vehicle (8 maximum)
- sirenType: An integer between 1 and 6 (1: invisible, 2: single, 3+: dual)
Optional Arguments
- 360flag: Visible from all directions (applies to single type only)
- checkLosFlag: Check line of sight between camera and light so it won't draw if blocked
- useRandomiser: Randomise the light order, false for sequential
- silentFlag: If you want the siren to be silent set this to true
Returns
Returns true if sirens were successfully added to the vehicle, false otherwise.
Example
This example adds a vehicle siren on entering a vehicle and removes a vehicle siren on exiting. (TESTED!)
addEventHandler("onVehicleEnter", root, function(player, seat) if (player) and (seat == 0) then addVehicleSirens(source, 1, 2) end end) addEventHandler("onVehicleExit", root, function(player, seat) if (player) and (seat == 0) then removeVehicleSirens(source) end end)
Requirements
This template will be deleted.
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates