AddVehicleUpgrade: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )</syntaxhighlight> | <syntaxhighlight lang="lua">bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )</syntaxhighlight> | ||
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==Returns== | ==Returns== | ||
Returns ''true'' if the upgrade was successfully added to the vehicle, otherwise ''false''. | Returns ''true'' if the upgrade was successfully added to the vehicle, otherwise ''false''. | ||
==Example== | ==Example== | ||
<section name="Example 1" class="server"> | <section name="Example 1" class="server" show="true"> | ||
This serverside function allows the user to get an upgrade by typing a command: | This serverside function allows the user to get an upgrade by typing a command: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
Line 24: | Line 22: | ||
if ( isPlayerInVehicle ( thePlayer ) ) then | if ( isPlayerInVehicle ( thePlayer ) ) then | ||
-- convert the given ID from a string to a number | -- convert the given ID from a string to a number | ||
id = tonumber ( id ) | local id = tonumber ( id ) | ||
-- get the player's vehicle | -- get the player's vehicle | ||
local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) | local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) | ||
Line 44: | Line 42: | ||
</section> | </section> | ||
<section name="Example 2" class="client"> | <section name="Example 2" class="client" show="true"> | ||
This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape: | This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 14:49, 21 August 2007
This function adds an upgrade to an existing vehicle, eg: nos, hyrdraulics. These upgrades are listed in San Andreas\data\maps\veh_mods\veh_mods.ide.
Syntax
bool addVehicleUpgrade ( vehicle theVehicle, int upgrade )
Required Arguments
- theVehicle: The element representing the vehicle you wish to add the upgrade to.
- upgrade: The id of the upgrade you wish to add. (1000 to 1193)
Returns
Returns true if the upgrade was successfully added to the vehicle, otherwise false.
Example
Click to collapse [-]
Example 1This serverside function allows the user to get an upgrade by typing a command:
-- define the handler function for our command function consoleAddUpgrade ( thePlayer, commandName, id ) -- make sure the player is in a vehicle if ( isPlayerInVehicle ( thePlayer ) ) then -- convert the given ID from a string to a number local id = tonumber ( id ) -- get the player's vehicle local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) -- add the requested upgrade to the vehicle local success = addVehicleUpgrade ( theVehicle, id ) -- inform the player of whether the upgrade was added successfully if ( success ) then outputConsole ( getVehicleUpgradeSlotName ( id ) .. " upgrade added.", thePlayer ) else outputConsole ( "Failed to add upgrade.", thePlayer ) end else outputConsole ( "You must be in a vehicle!", thePlayer ) end end -- add the function as a handler for the "addupgrade" command addCommandHandler ( "addupgrade", consoleAddUpgrade )
Click to collapse [-]
Example 2This client-side script gives vehicles a nitro upgrade whenever they pass through a certain collision shape:
-- create a collision shape local nitroColShape = createColSphere ( 1337, 100, 12, 2 ) -- attach the collision shape to an 'onClientColShapeHit' event function onNitroColShapeHit ( hitElement, matchingDimension ) if ( getElementType ( hitElement ) == "vehicle" ) then -- add a nitro upgrade if the element that hit the colshape is a vehicle addVehicleUpgrade ( hitElement, 1010 ) end end addEventHandler ( "onClientColShapeHit", nitroColShape, onNitroColShapeHit )
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates