BlowVehicle
<pageclass class="both" subcaption="Shared function"></pageclass> <lowercasetitle></lowercasetitle> This function will blow up a vehicle. This will cause an explosion and will kill the driver and any passengers inside it.
Syntax
bool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
Required ArgumentsRequired Arguments
- vehicleToBlow: The vehicle that you wish to blow up.
Optional ArgumentsOptional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- explode: If this argument is true then the vehicle will explode, otherwise it will just be blown up silently.
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<section name="Client" class="client" show="true">bool blowVehicle ( vehicle vehicleToBlow )
Required ArgumentsRequired Arguments
- vehicleToBlow: The vehicle that you wish to blow up.
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Returns
Returns true if the vehicle was blown up, false if invalid arguments were passed to the function.
Example
vehicles = getElementsByType ( "vehicle" ) for vehicleKey, vehicleValue in ipairs(vehicles) do blowVehicle ( vehicleValue ) end
It is worth noting that the same could be achieved with the following:
root = getRootElement () blowVehicle ( root )
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<section name="Example 2: Server" class="server" show="true"> This example will blow a player's vehicle when he enters the car, like a carbomb.riggedVehicle = createVehicle(445, 0, 0, 5) function blowVehicleEnter ( thePlayer, seat, jacked ) --ENGINE START BOMB. if seat == 0 then --check if the seat the player got into was id 0 - i.e. driver seat blowVehicle ( source ) --if it was, toast him end end addEventHandler ( "onVehicleEnter", riggedVehicle, blowVehicleEnter ) --trigger the function when a certain vehicle is entered
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See Also
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates