CloneElement: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | |||
* '''xOffset''': A floating point number representing the offset from the cloned element's X coordinate on the map. | * '''xOffset''': A floating point number representing the offset from the cloned element's X coordinate on the map. | ||
* '''yOffset''': A floating point number representing the offset from the cloned element's Y coordinate on the map. | * '''yOffset''': A floating point number representing the offset from the cloned element's Y coordinate on the map. |
Revision as of 16:59, 16 August 2006
This function clones (creates an exact copy of) an already existing element. The root node, and player elements cannot be cloned. If a player element is a child of an element that is cloned, it will be skipped, along with the elements that exist as a child to the player element.
The cloned element will be placed on the element tree as a child of the same parent as the cloned element.
Syntax
element cloneElement ( element theElement, [ float xOffset = 0, float yOffset = 0, float zOffset = 0, bool cloneChildren = false ] )
Required Arguments
- theElement: The element that you wish to clone.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- xOffset: A floating point number representing the offset from the cloned element's X coordinate on the map.
- yOffset: A floating point number representing the offset from the cloned element's Y coordinate on the map.
- zOffset: A floating point number representing the offset from the cloned element's Z coordinate on the map.
- cloneChildren: A boolean value representing whether or not the element's children will be cloned.
Returns
Returns the handle of the new cloned element of the parent.
Example
This example clones the vehicle a player is in.
if ( command == "clone" ) then x, y, z = getElementPosition ( source ) -- get the position of the player clone = cloneElement ( getPlayerOccupiedVehicle ( source ), 5, 0, 0 ) -- create a clone of the player's vehicle end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement