CreateElement: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to create dummy | {{Server client function}} | ||
This function is used to create a new dummy element in the [[element tree]] which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a Flag or a Base. | |||
Elements created using this function are placed in the element tree with their parent as the 'dynamic' map element. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
element createElement ( string | element createElement ( string elementType, [ string elementID = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[Element]]}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''elementType:''' The type of element being created. | ||
*''' | |||
===Optional Arguments=== | |||
*'''elementID:''' The ID of the element being created. | |||
===Returns=== | ===Returns=== | ||
Returns the element if it was successfully created. Returns ''false'' if the arguments are wrong | Returns the element if it was successfully created. Returns ''false'' if the arguments are wrong. | ||
==Example== | ==Example== | ||
This example creates a | This example creates a "flag" element, named "blue", which will be at the resource's dynamic map. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
blueTeamFlag = createElement( "flag", "blue" ) | |||
</syntaxhighlight> | |||
Except for it being placed in a different map root, that line will have the same effect as having this in a .map file: | |||
<syntaxhighlight lang="xml"> | |||
<flag id="blue" /> | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Element functions}} | ||
[[en:createElement]] | |||
[[ru:createElement]] |
Latest revision as of 19:52, 15 April 2021
This function is used to create a new dummy element in the element tree which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a Flag or a Base.
Elements created using this function are placed in the element tree with their parent as the 'dynamic' map element.
Syntax
element createElement ( string elementType, [ string elementID = nil ] )
OOP Syntax Help! I don't understand this!
- Method: Element(...)
Required Arguments
- elementType: The type of element being created.
Optional Arguments
- elementID: The ID of the element being created.
Returns
Returns the element if it was successfully created. Returns false if the arguments are wrong.
Example
This example creates a "flag" element, named "blue", which will be at the resource's dynamic map.
blueTeamFlag = createElement( "flag", "blue" )
Except for it being placed in a different map root, that line will have the same effect as having this in a .map file:
<flag id="blue" />
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement