CreatePed: Difference between revisions
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< | __NOTOC__ | ||
{{Server client function}} | |||
Creates a Ped in the GTA world. | |||
==Syntax== | |||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | |||
*'''x:''' A floating point number representing the X coordinate on the map. | |||
*'''y:''' A floating point number representing the Y coordinate on the map. | |||
*'''z:''' A floating point number representing the Z coordinate on the map. | |||
==Optional Arguments== | |||
{{OptionalArg}} | |||
*'''rot:''' A floating point number representing the rotation in degrees. | |||
*'''synced:''' A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance. | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua">ped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''modelid:''' A whole integer specifying the [[Character_Skins|GTASA skin ID]]. | |||
*'''x:''' A floating point number representing the X coordinate on the map. | |||
*'''y:''' A floating point number representing the Y coordinate on the map. | |||
*'''z:''' A floating point number representing the Z coordinate on the map. | |||
==Optional Arguments== | |||
{{OptionalArg}} | |||
*'''rot:''' A floating point number representing the rotation in degrees. | |||
</section> | |||
===Returns=== | |||
Returns a ped element if it was successfully created. | |||
==Example== | |||
<section name="Server" class="server" show="true"> | |||
This example creates an ped when the resource starts: | |||
<syntaxhighlight lang="lua"> | |||
function pedLoad ( name ) | |||
createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) | |||
end | |||
addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad ) | |||
</syntaxhighlight> | |||
</section> | |||
<section name="Client" class="client" show="true"> | |||
This example creates a ped, and makes it damage proof: | |||
<syntaxhighlight lang="lua"> | |||
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped | |||
function cancelPedDamage() | |||
cancelEvent() -- Cancels the onClientPedDamage event | |||
end | |||
addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called | |||
</syntaxhighlight> | |||
</section> | |||
==Issues== | |||
{{Issues| | |||
{{Issue|7371|Network troubled players can ruin ped sync}} | |||
{{Issue|5113|setPedControlState doesn't work on the control "enter_exit"}} | |||
{{Issue|6287|Sync distance of unoccupied vehicles and peds should match stream distance}} | |||
{{Issue|8790|Using setElementHealth on a dead ped makes it invincible}} | |||
{{Issue|5725|Ped fireing Projectiles doesn't work}} | |||
{{Issue|4921|Improve ped synchronization}} | |||
{{Issue|5840|ped position not synced to server after falling through the ground}} | |||
{{Issue|6682|Server doesnt update ped position after warping it to vehicle}} | |||
{{Issue|6506|Ped animation is only visible if it was set while player was in stream distance from source ped}} | |||
{{Issue|4596|Serverside peds have their animations not applied for joining players}} | |||
{{Issue|4504|Peds shooting incorrectly}} | |||
{{Issue|4008|Can't use giveWeapon() directly after createPed()}} | |||
}} | |||
==See Also== | |||
{{Ped functions}} | |||
[[pl:createPed]] | |||
[[ru:createPed]] |
Revision as of 06:01, 9 September 2018
Creates a Ped in the GTA world.
Syntax
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
- synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Required Arguments
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
Returns
Returns a ped element if it was successfully created.
Example
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped function cancelPedDamage() cancelEvent() -- Cancels the onClientPedDamage event end addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
Issue ID | Description |
---|---|
#7371 | Network troubled players can ruin ped sync |
#5113 | setPedControlState doesn't work on the control "enter_exit" |
#6287 | Sync distance of unoccupied vehicles and peds should match stream distance |
#8790 | Using setElementHealth on a dead ped makes it invincible |
#5725 | Ped fireing Projectiles doesn't work |
#4921 | Improve ped synchronization |
#5840 | ped position not synced to server after falling through the ground |
#6682 | Server doesnt update ped position after warping it to vehicle |
#6506 | Ped animation is only visible if it was set while player was in stream distance from source ped |
#4596 | Serverside peds have their animations not applied for joining players |
#4504 | Peds shooting incorrectly |
#4008 | Can't use giveWeapon() directly after createPed() |
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle