DetachElementFromElement: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
{{Deprecated|detachElements|}} | |||
<!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | <!-- Describe in plain english what this function does. Don't go into details, just give an overview --> | ||
This function detaches attached elements from one another. | This function detaches attached elements from one another. | ||
Line 23: | Line 26: | ||
==Example== | ==Example== | ||
< | '''Example 1:''' This example attaches a marker to a vehicle, and detaches it when it blows up: | ||
This function will detach any elements that might have been attached to the passed element | <syntaxhighlight lang="lua"> | ||
function attachMarkerToVehicle ( theVehicle ) | |||
-- create the marker to attach | |||
local arrowMarker = createMarker ( 0, 0, 0, "arrow", 1.5, 0, 0, 255, 255 ) | |||
-- attach the marker above the vehicle | |||
attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 ) | |||
-- add an event handler for when the vehicle blows up | |||
addEventHandler ( "onVehicleExplode", theVehicle, "onMarkedCarExplode" ) | |||
end | |||
function onMarkedCarExplode () | |||
-- get the elements attached to the vehicle | |||
local attachedElements = getAttachedElements ( source ) | |||
-- loop through the table of elements | |||
for i,v in ipairs ( attachedElements ) do | |||
-- detach the element from the vehicle | |||
detachElementFromElement ( v, source ) | |||
end | |||
-- remove the event handler | |||
removeEventHandler ( "onVehicleExplode", source, "onMarkedCarExplode" ) | |||
end | |||
</syntaxhighlight> | |||
'''Example 2:''' This function will detach any elements that might have been attached to the passed element: | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function freeElement( | function freeElement( theElement ) | ||
if ( isElementAttached( | if ( isElementAttached( theElement ) ) then --If the specified element is attached to something | ||
detachElementFromElement( | detachElementFromElement( theElement ) --Detach it. | ||
else | else | ||
outputChatBox( "Element is not attached" ) --If not, say it wasn't attached in the first place. | outputChatBox( "Element is not attached" ) --If not, say it wasn't attached in the first place. |
Latest revision as of 16:27, 13 February 2015
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use detachElements instead. |
This function detaches attached elements from one another.
Syntax
bool detachElementFromElement ( element theElement, [ element theAttachToElement ] )
Required Arguments
- theElement: The element to be detached (the "child")
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.
Returns
Returns true if the detaching was successful, false otherwise.
Example
Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:
function attachMarkerToVehicle ( theVehicle ) -- create the marker to attach local arrowMarker = createMarker ( 0, 0, 0, "arrow", 1.5, 0, 0, 255, 255 ) -- attach the marker above the vehicle attachElementToElement ( arrowMarker, theVehicle, 0, 0, 2 ) -- add an event handler for when the vehicle blows up addEventHandler ( "onVehicleExplode", theVehicle, "onMarkedCarExplode" ) end function onMarkedCarExplode () -- get the elements attached to the vehicle local attachedElements = getAttachedElements ( source ) -- loop through the table of elements for i,v in ipairs ( attachedElements ) do -- detach the element from the vehicle detachElementFromElement ( v, source ) end -- remove the event handler removeEventHandler ( "onVehicleExplode", source, "onMarkedCarExplode" ) end
Example 2: This function will detach any elements that might have been attached to the passed element:
function freeElement( theElement ) if ( isElementAttached( theElement ) ) then --If the specified element is attached to something detachElementFromElement( theElement ) --Detach it. else outputChatBox( "Element is not attached" ) --If not, say it wasn't attached in the first place. end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement