DetachElements: Difference between revisions
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(New page: __NOTOC__ {{Server client function}} This function detaches attached elements from one another. ==Syntax== <syntaxhighlight lang="lua"> bool detachElements ( element theElement, [ element theAttachToEl...) |
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bool detachElements ( element theElement, [ element theAttachToElement ] ) | bool detachElements ( element theElement, [ element theAttachToElement ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:detach||attachElements}} | |||
===Required Arguments=== | ===Required Arguments=== |
Latest revision as of 13:49, 6 August 2016
This function detaches attached elements from one another.
Syntax
bool detachElements ( element theElement, [ element theAttachToElement ] )
OOP Syntax Help! I don't understand this!
- Method: element:detach(...)
- Counterpart: attachElements
Required Arguments
- theElement: The element to be detached (the "child")
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.
Returns
Returns true if the detaching was successful, false otherwise.
Example
Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:
function attachMarkerToVehicle ( theVehicle ) -- create the marker to attach local arrowMarker = createMarker ( 0, 0, 0, "arrow", 1.5, 0, 0, 255, 255 ) -- attach the marker above the vehicle attachElements ( arrowMarker, theVehicle, 0, 0, 2 ) -- add an event handler for when the vehicle blows up addEventHandler ( "onVehicleExplode", theVehicle, onMarkedCarExplode ) end function onMarkedCarExplode () -- get the elements attached to the vehicle local attachedElements = getAttachedElements ( source ) -- loop through the table of elements for i,v in ipairs ( attachedElements ) do -- detach the element from the vehicle detachElements ( v, source ) end -- remove the event handler removeEventHandler ( "onVehicleExplode", source, onMarkedCarExplode ) end
Example 2: This function will detach any elements that might have been attached to the passed element:
function freeElement( theElement ) if ( isElementAttached( theElement ) ) then -- If the specified element is attached to something detachElements ( theElement ) -- Detach it. else outputChatBox( "Element is not attached" ) -- If not, say it wasn't attached in the first place. end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement