Element/Vehicle: Difference between revisions

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A class representing a vehicle in the GTA world. Vehicles can be occupied and controlled by players.
The vehicle class represents a vehicle in the GTA world. Vehicles can be occupied and controlled by players.


The element type of this class is '''"vehicle"'''.
The element type of this class is '''"vehicle"'''.

Revision as of 02:41, 9 December 2006

The vehicle class represents a vehicle in the GTA world. Vehicles can be occupied and controlled by players.

The element type of this class is "vehicle".

XML syntax

<vehicle id="" model="" posX="" posY="" posZ="" rotX="" rotY="" rotZ="" colors="" upgrades="" paintjob=""/>

Required Attributes

  • model: The vehicle ID of the vehicle being created.
  • posX: A float representing the X position of the vehicle.
  • posY: A float representing the Y position of the vehicle.
  • posZ: A float representing the Z position of the vehicle.

Optional Attributes

  • rotX: A float representing the X rotation of the vehicle.
  • rotY: A float representing the Y rotation of the vehicle.
  • rotZ: A float representing the Z rotation of the vehicle.
  • colors: An integer indicating the vehicle's color(s) (seperated by commas).
  • upgrades: An integer representing the vehicle's mod upgrade(s) (seperated by commas), defined in San Andreas\data\maps\veh_mods\veh_mods.ide
  • paintjob: An integer indicating the vehicle's paint job (only works on certain vehicles).

Related scripting functions