GetElementAlpha: Difference between revisions

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==Syntax==  
{{Server client function}}
__NOTOC__
This function returns the alpha(transparency) value for the specified [[element]]. This can be a [[player]] or a [[vehicle]].
 
==Syntax==
<section name="Server and client" class="both" show="true">
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getElementAlpha ( element theElement )
int getElementAlpha ( element theElement )
</syntaxhighlight>
</syntaxhighlight>
===Required Arguments===
*'''theElement:''' The [[player]] or [[vehicle]] whose alpha you want to check.
===Returns===
Returns a int(0-255; 0=invisible) indicating the element's alpha, or ''false'' if invalid arguments were passed.
</section>
==Example==
<section name="Clientside example" class="client" show="true">
This example outputs whether the player is invisible.
<syntaxhighlight lang="lua">
function amIVisible()
if getElementAlpha(getLocalPlayer()) == 0 then
            outputChatBox("I'm invisible")
        else
            outputChatBox("I'm not invisible")
        end
end
addCommandHandler ( "amivisible", amIVisible )
</syntaxhighlight>
</section>
==See Also==
{{Element functions}}

Revision as of 20:09, 13 January 2008

This function returns the alpha(transparency) value for the specified element. This can be a player or a vehicle.

Syntax

Click to collapse [-]
Server and client
int getElementAlpha ( element theElement )

Required Arguments

Returns

Returns a int(0-255; 0=invisible) indicating the element's alpha, or false if invalid arguments were passed.

Example

Click to collapse [-]
Clientside example

This example outputs whether the player is invisible.

function amIVisible()
	if getElementAlpha(getLocalPlayer()) == 0 then
            outputChatBox("I'm invisible")
        else
            outputChatBox("I'm not invisible")
        end
end
addCommandHandler ( "amivisible", amIVisible )

See Also