GetElementByIndex: Difference between revisions
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__NOTOC__ | __NOTOC__ {{Important Note|If you wish to retrieve more than one element at a time, it is more efficient to use [[getElementsByType]] instead.}} | ||
{{Note| | {{Server client function}} | ||
{{Server function}} | |||
This function returns an element of the specified type with the specified index. | This function returns an element of the specified type with the specified index. | ||
Line 18: | Line 17: | ||
==Example== | ==Example== | ||
This example | This example generates the name of the specified player that is on the server. For example: 'player 0' would return the name of the first player on the server. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function showPlayer(command, index) | ||
local | local thePlayer = getElementByIndex("player", tonumber(index)) | ||
if | if thePlayer then | ||
outputChatBox(" | outputChatBox("Player " .. index .. " is a: " .. getPlayerName(thePlayer)) | ||
else | else | ||
outputChatBox(" | outputChatBox("Player not found.") | ||
end | end | ||
end | end | ||
addCommandHandler(" | addCommandHandler("player", showPlayer) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Element_functions}} | {{Element_functions}} |
Latest revision as of 19:26, 29 October 2023
Important Note: If you wish to retrieve more than one element at a time, it is more efficient to use getElementsByType instead. |
This function returns an element of the specified type with the specified index.
Syntax
element getElementByIndex ( string theType, int index )
OOP Syntax Help! I don't understand this!
- Note: This function is a static function inside the Element class.
- Method: Element.getByIndex(...)
Required Arguments
- theType: the type of the element to be returned. Examples include "player", "vehicle", or a custom type.
- index: the element's index (0 for the first element, 1 for the second, etc).
Returns
Returns the requested element, or false if it doesn't exist.
Example
This example generates the name of the specified player that is on the server. For example: 'player 0' would return the name of the first player on the server.
function showPlayer(command, index) local thePlayer = getElementByIndex("player", tonumber(index)) if thePlayer then outputChatBox("Player " .. index .. " is a: " .. getPlayerName(thePlayer)) else outputChatBox("Player not found.") end end addCommandHandler("player", showPlayer)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement