GetElementDimension: Difference between revisions
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int getElementDimension ( element theElement ) | int getElementDimension ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP|This function is also a static function underneath the Element class.|[[element]]:getDimension|dimension|}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 16:14, 16 August 2014
This function allows you to retrieve the dimension of any element. The dimension determines what/who the element is visible to.
Syntax
int getElementDimension ( element theElement )
OOP Syntax Help! I don't understand this!
- Note: This function is also a static function underneath the Element class.
- Method: element:getDimension(...)
- Variable: .dimension
Required Arguments
- theElement: The element in which you'd like to retrieve the dimension of.
Returns
Returns an integer for the dimension if theElement is valid, false otherwise.
Example
This example puts all vehicles with drivers in dimension 1, while all other vehicles are in dimension 0. This would have the effect of making on-foot players invisible to drivers, and vice versa. It'd also make entering a vehicle as passenger after the driver has entered impossible, as the vehicle would appear to vanish to any on foot players.
Click to collapse [-]
Serverfunction onPlayerEnterVehicle ( theVehicle, seat, jacked ) if ( getElementDimension ( source ) == 0 and seat == 0 ) then -- if the player is in dimension 0 and is entering the driver seat setElementDimension ( source, 1 ) -- set his dimension to 1 setElementDimension ( theVehicle, 1 ) -- set his vehicle's dimension to 1 as well end end addEventHandler ( "onPlayerVehicleEnter", getRootElement(), onPlayerEnterVehicle ) function onPlayerExitVehicle ( theVehicle, seat, jacker ) if ( getElementDimension ( source ) == 1 and seat == 0 ) then -- if the player is in dimension 1 and was in the driver's seat setElementDimension ( source, 0 ) -- set his dimension back to 0 setElementDimension ( theVehicle, 0 ) -- set his vehicle's dimension back to 0 as well end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), onPlayerExitVehicle )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement