GetElementModel: Difference between revisions
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int getElementModel ( element theElement ) | int getElementModel ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:getModel|model|}} | {{OOP||[[element]]:getModel|model|setElementModel}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
Line 21: | Line 21: | ||
==Example== | ==Example== | ||
<section class="server" name="Example 1 (Server)" show="true"> | <section class="server" name="Example 1 (Server)" show="true"> | ||
This example destroys a haystack when a player targets it. | This example destroys a haystack when a player targets it.''' It only works with elements created by MTA. ''' | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | |||
addEventHandler ("onPlayerTarget", root, | |||
function(targetElem) | |||
if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then | |||
destroyElement (targetElem) | |||
end | |||
end | end | ||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> | ||
Line 48: | Line 50: | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} | ||
[[ru:getElementModel]] |
Latest revision as of 17:34, 6 June 2022
Returns the model ID of a given element. This can be a player/ped skin, a pickup model, an object model or a vehicle model.
Syntax
int getElementModel ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:getModel(...)
- Variable: .model
- Counterpart: setElementModel
Required Arguments
- theElement: the element to retrieve the model ID of.
Returns
Returns the model ID if successful, false otherwise.
- For players/peds: A GTASA player model (skin) ID. See Character Skins.
- For vehicles: The vehicle ID of the vehicle.
- For objects: An int specifying the model id.
Example
Click to collapse [-]
Example 1 (Server)This example destroys a haystack when a player targets it. It only works with elements created by MTA.
addEventHandler ("onPlayerTarget", root, function(targetElem) if (isElement(targetElem)) and (getElementType(targetElem)=="object") and (getElementModel(targetElem)==3374) then destroyElement (targetElem) end end )
Click to collapse [-]
Example 2 (Server)This example prints out a message when a Shamal or AT-400 is entered by a player.
function planeEnter ( theVehicle, seat, jacked ) -- when someone enters a vehicle local id = getElementModel ( theVehicle ) -- get the model ID of the vehicle if id == 519 or id == 577 then -- if theVehicle is either Shamal or AT-400 local vehicleName = getVehicleName ( theVehicle ) -- get the name of theVehicle outputChatBox ( "Someone stole a " .. vehicleName .. "!" ) -- announce that someone stole the plane end end -- add the event handler to the event addEventHandler ( "onPlayerVehicleEnter", root, planeEnter )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement