GetElementParent: Difference between revisions
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element getElementParent ( element theElement ) | element getElementParent ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:getParent|parent|}} | {{OOP||[[element]]:getParent|parent|setElementParent}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
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-- Example output: "Joe spawned at team blue's spawnpoint." | -- Example output: "Joe spawned at team blue's spawnpoint." | ||
end | end | ||
addEventHandler ( "onSpawnpointUse", | addEventHandler ( "onSpawnpointUse", root, spawnpointUse ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 13:51, 6 August 2016
This function is used to determine the parent of an element.
Syntax
element getElementParent ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:getParent(...)
- Variable: .parent
- Counterpart: setElementParent
Required Arguments
- theElement: The child of the parent element you want returned.
Returns
This returns the parent as an element. It returns false if theElement is invalid, or is the root node.
Example
Click to collapse [-]
ServerConsider the following map file:
<spawngroup id="red"> <spawnpoint id="spawnpoint_0" posX="2507.8715820313" posY="2772.6071777344" posZ="10.8203125" rot="270" skin="285"/> <spawnpoint id="spawnpoint_1" posX="2508.060546875" posY="2780.3647460938" posZ="10.8203125" rot="270" skin="285"/> </spawngroup> <spawngroup id="blue"> <spawnpoint id="spawnpoint_5" posX="2733.4184570313" posY="2753.1276855469" posZ="10.8203125" rot="90" skin="124"/> <spawnpoint id="spawnpoint_6" posX="2733.5258789063" posY="2748.1110839844" posZ="10.8203125" rot="90" skin="125"/> </spawngroup>
This function determines a spawnpoint's parent element, and announces its ID:
function spawnpointUse ( thePlayer ) -- this function gets called whenever a spawnpoint is used theSpawnGroup = getElementParent ( source ) -- get the spawnpoint's parent element -- announce the parent's ID and the player who spawned there: outputChatBox ( getPlayerName ( thePlayer ) .. " spawned at team " .. getElementID ( theSpawnGroup ) .. "'s spawnpoint." ) -- Example output: "Joe spawned at team blue's spawnpoint." end addEventHandler ( "onSpawnpointUse", root, spawnpointUse )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement