GetElementPosition: Difference between revisions
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float, float, float getElementPosition ( element theElement ) | float, float, float getElementPosition ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:getPosition|position|setElementPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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This example attaches a samsite on the player's vehicle. | This example attaches a samsite on the player's vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- Create the elegy | ||
myElegy = createVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) | local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244) | ||
-- | -- Get the vehicle's position | ||
local x,y,z = getElementPosition( myElegy ) | local x, y, z = getElementPosition(myElegy) | ||
-- | -- Create the samsite | ||
samsite = createObject ( 3267, x, y, z + 3 ) | local samsite = createObject(3267, x, y, z + 3) | ||
-- | -- Attach the samsite to the elegy | ||
attachElementToElement ( samsite, myElegy, 0, 0, 0 ) | attachElementToElement(samsite, myElegy, 0, 0, 0) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 15:52, 1 October 2021
The getElementPosition function allows you to retrieve the position coordinates of an element. This can be any real world element, including:
Syntax
float, float, float getElementPosition ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:getPosition(...)
- Variable: .position
- Counterpart: setElementPosition
Required Arguments
- theElement: The element which you'd like to retrieve the location of
Returns
Returns three floats indicating the position of the element, x, y and z respectively.
Example
This example attaches a samsite on the player's vehicle.
-- Create the elegy local myElegy = createVehicle(562, 1591.596680, -2495.323242, 18.098244) -- Get the vehicle's position local x, y, z = getElementPosition(myElegy) -- Create the samsite local samsite = createObject(3267, x, y, z + 3) -- Attach the samsite to the elegy attachElementToElement(samsite, myElegy, 0, 0, 0)
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement