GetElementPosition: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 20: | Line 20: | ||
-- Create a weapon pickup at the vehicle's position | -- Create a weapon pickup at the vehicle's position | ||
createPickup ( getElementPosition ( myLandstalker ), 2, 31 ) | createPickup ( getElementPosition ( myLandstalker ), 2, 31 ) | ||
</syntaxhighlight> | |||
This example attaches a samsite on the players vehicle. | |||
<syntaxhighlight lang="lua"> | |||
-- create the elegy; | |||
vehicle = getPlayerOccupiedVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) | |||
-- get the vehicles position; | |||
local x,y,z = getElementPosition(vehicle) | |||
-- Create the samsite; | |||
samsite = createObject ( 3267, x, y, z + 3 ) | |||
-- attach the samsite to the elegy; | |||
attachElementToElement ( samsite, vehicle, 0, 0, 0 ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} |
Revision as of 04:13, 29 July 2007
An Element is anything which has been defined or can be retrieved from Lua. The getElementPosition function allows you to retrieve the location of any element.
Syntax
float, float, float getElementPosition ( element theElement )
Required Arguments
- theElement: The element in which you'd like to retrieve the location of
Returns
Returns three floats indicating the position of the element, x, y and z respectively.
Example
Explain what the example does here
-- create a landstalker, and store it's reference in the variable called 'myLandstalker' myLandstalker = createVehicle ( 400, 1591.596680, -2495.323242, 18.098244 ) -- Create a weapon pickup at the vehicle's position createPickup ( getElementPosition ( myLandstalker ), 2, 31 )
This example attaches a samsite on the players vehicle.
-- create the elegy; vehicle = getPlayerOccupiedVehicle ( 562, 1591.596680, -2495.323242, 18.098244 ) -- get the vehicles position; local x,y,z = getElementPosition(vehicle) -- Create the samsite; samsite = createObject ( 3267, x, y, z + 3 ) -- attach the samsite to the elegy; attachElementToElement ( samsite, vehicle, 0, 0, 0 )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement