GetElementSyncer: Difference between revisions
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(Fix oop syntax) |
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element getElementSyncer ( element theElement ) | element getElementSyncer ( element theElement ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[element]]:getSyncer|syncer|setElementSyncer}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
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===Returns=== | ===Returns=== | ||
Returns the [[element]] that is the syncer of ''theElement'' or ''false'' if the element | Returns the [[element]] that is the syncer of ''theElement'' or ''false'' if the element does not have a syncer. | ||
==Example== | ==Example== | ||
This code will kill the syncer of the first ped created with createPed. | This code will kill the syncer of the first ped created with createPed. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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addCommandHandler("test", test) | addCommandHandler("test", test) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Element functions}} | {{Element functions}} |
Revision as of 13:43, 6 August 2016
This function gets the syncer of an element. The syncer is the player who is in control of the element.
Syntax
element getElementSyncer ( element theElement )
OOP Syntax Help! I don't understand this!
- Method: element:getSyncer(...)
- Variable: .syncer
- Counterpart: setElementSyncer
Required Arguments
- theElement: The element to get the syncer of.
Returns
Returns the element that is the syncer of theElement or false if the element does not have a syncer.
Example
This code will kill the syncer of the first ped created with createPed.
local elementSyncer = getElementSyncer(getElementsByType("ped")[1]) if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer killPed(elementSyncer, elementSyncer) end
This code will kill the syncer of the ped created with createPed.
function test(player,commandName) local idlewoodPed = createPed(26,1813.27,-1897.04,13.577) local elementSyncer = getElementSyncer(idlewoodPed) if elementSyncer and getElementType(elementSyncer) == "player" then --Check if its a player and if there is a syncer killPed(elementSyncer, elementSyncer) end end addCommandHandler("test", test)
See Also
- addElementDataSubscriber
- attachElements
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- detachElements
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementCollisionsEnabled
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementColShape
- getElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementSyncer
- getElementType
- getElementVelocity
- getElementZoneName
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getLowLODElement
- getRootElement
- hasElementData
- hasElementDataSubscriber
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementVisibleTo
- isElementWithinColShape
- isElementWithinMarker
- removeElementData
- removeElementDataSubscriber
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementSyncer
- setElementVelocity
- setElementVisibleTo
- setLowLODElement