GetElementVelocity: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be positive and negative for each axis. | This function returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be positive and negative for each axis. | ||
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===Returns=== | ===Returns=== | ||
If succesful, returns three ''float''s that represent the element's current velocity along the ''x'', ''y'', and ''z'' axis respectively. This function can fail if the element is a player in a car. Use the vehicle element in this case. It will also fail if the element specified does not have a velocity, or does not exist. In case of failure, the first return value will be ''false''. | If succesful, returns three ''float''s that represent the element's current velocity along the ''x'', ''y'', and ''z'' axis respectively. This function can fail if the element is a player in a car. Use the vehicle element in this case. It will also fail if the element specified does not have a velocity, or does not exist. In case of failure, the first return value will be ''false''. | ||
==Example== | ==Example== |
Revision as of 21:50, 16 November 2009
This function returns three floats containing the velocity (movement speeds) along the X, Y, and Z axis respectively. This means that velocity values can be positive and negative for each axis.
Syntax
float float float getElementVelocity ( element theElement )
Required Arguments
- theElement: The element you wish to retrieve the velocity of.
Returns
If succesful, returns three floats that represent the element's current velocity along the x, y, and z axis respectively. This function can fail if the element is a player in a car. Use the vehicle element in this case. It will also fail if the element specified does not have a velocity, or does not exist. In case of failure, the first return value will be false.
Example
Click to collapse [-]
ServerThis example retrieves, calculates, and displays the speed of a player named someguy.
-- find a player named "someguy" and get his velocity. speedx, speedy, speedz = getElementVelocity ( getPlayerFromNick ( "someguy" ) ) -- use pythagorean theorem to get actual velocity -- raising something to the exponent of 0.5 is the same thing as taking a square root. actualspeed = (speedx^2 + speedy^2 + speedz^2)^(0.5) -- report the results. outputChatBox ( "Someguy's current velocity: " .. actualspeed .. " arbitrary units." )
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement