GetElementsByType: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''type:''' The type of element you want a list of. This can be any one of the following | *'''type:''' The type of element you want a list of. This can be any one of the following things MTA is programmed to understand: | ||
**'''"player":''' A player connected to the server | **'''"player":''' A player connected to the server | ||
**'''"vehicle":''': A vehicle | **'''"vehicle":''': A vehicle | ||
**'''"object":''' An object | **'''"object":''' An object | ||
**'''"pickup":''' A pickup | **'''"pickup":''' A pickup | ||
**'''"marker":''' A marker | |||
**'''"blip":''' A blip | **'''"blip":''' A blip | ||
**'''" | **'''"radararea":''' A radar area | ||
**'''"team":''' A team | |||
**'''"spawnpoint":''' A spawnpoint | **'''"spawnpoint":''' A spawnpoint | ||
**'''"remoteclient":''' A remote client connected to the server | **'''"remoteclient":''' A remote client connected to the server |
Revision as of 00:43, 9 December 2006
This article needs checking. | |
Reason(s): Is it compatible with team, radararea, textdisplay, and textitem elements? Erorr404 |
This function is used to retreive a list of all elemets of the specified type. This can be useful, as it disregards where in the element table it is in the element heirarchy.
Syntax
table getElementsByType ( string type )
Required Arguments
- type: The type of element you want a list of. This can be any one of the following things MTA is programmed to understand:
- "player": A player connected to the server
- "vehicle":: A vehicle
- "object": An object
- "pickup": A pickup
- "marker": A marker
- "blip": A blip
- "radararea": A radar area
- "team": A team
- "spawnpoint": A spawnpoint
- "remoteclient": A remote client connected to the server
- "console": The server Console
- "unknown": Unknown element type
Returns
Returns a table containing all the elements of the specified type. Returns an empty table if there are no elements of the specified type. Returns false if the string specified is invalid (or not a string).
Example
This example retrieves a table of the players in the server, and checks whether or not each one is in a vehicle:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in players do -- use a generic for loop to step through each player if ( isPlayerInVehicle ( thePlayer ) ) then -- if the player is in a vehicle, announce it outputChatBox ( getClientName ( thePlayer ) .. " is in a vehicle" ) else -- if the player isn't in a vehicle, announce that he/she is on foot outputChatBox ( getClientName ( thePlayer ) .. " is on foot" ) end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement