GetElementsByType: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getElementsByType ( string type ) | table getElementsByType ( string type, [ element root=getRootElement() ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:52, 11 December 2006
This function is used to retreive a list of all elemets of the specified type. This can be useful, as it disregards where in the element table it is in the element heirarchy. It can be used with either the built in types (listed below) or with any type used in the .map file. For example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it.
Syntax
table getElementsByType ( string type, [ element root=getRootElement() ] )
Required Arguments
- type: The type of element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types are:
- "player": A player connected to the server
- "vehicle":: A vehicle
- "object": An object
- "pickup": A pickup
- "marker": A marker
- "colcube": A cube collision shape
- "colsphere": A sphere collision shape
- "coltube": A tube collision shape
- "colcircle": A circle collision shape
- "colsquare": A square collision shape
- "blip": A blip
- "radararea": A radar area
- "team": A team
- "spawnpoint": A spawnpoint
- "remoteclient": A remote client connected to the server
- "console": The server Console
Returns
Returns a table containing all the elements of the specified type. Returns an empty table if there are no elements of the specified type. Returns false if the string specified is invalid (or not a string).
Example
This example retrieves a table of the players in the server, and checks whether or not each one is in a vehicle:
local players = getElementsByType ( "player" ) -- get a table of all the players in the server for theKey,thePlayer in players do -- use a generic for loop to step through each player if ( isPlayerInVehicle ( thePlayer ) ) then -- if the player is in a vehicle, announce it outputChatBox ( getClientName ( thePlayer ) .. " is in a vehicle" ) else -- if the player isn't in a vehicle, announce that he/she is on foot outputChatBox ( getClientName ( thePlayer ) .. " is on foot" ) end end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement