GetElementsWithinColShape: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is used to retrieve a list of all elements in a colshape, of the specified type. | This function is used to retrieve a list of all elements in a colshape, of the specified type. | ||
{{Note| | |||
* For legacy reasons, a colshape created on the client does not collide with elements already existing at that location until they first move. | |||
* This function doesn't verify whether elements are in the same dimension and interior, additional checks could be implemented manually if they are needed. | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getElementsWithinColShape ( colshape | table getElementsWithinColShape ( colshape theShape [, string elemType = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| |[[colshape]]:getElementsWithin|elementsWithin|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''theShape:''' The colshape you want to get the elements from. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
Line 17: | Line 18: | ||
**'''"player":''' A player connected to the server | **'''"player":''' A player connected to the server | ||
**'''"ped":''' A ped | **'''"ped":''' A ped | ||
**'''"vehicle":''' | **'''"vehicle":''' A vehicle | ||
**'''"object":''' An object | **'''"object":''' An object | ||
**'''"pickup":''' A pickup | **'''"pickup":''' A pickup | ||
**'''"marker":''' A marker | **'''"marker":''' A marker | ||
<!--**'''"spawnpoint":''' A spawnpoint | <!--**'''"spawnpoint":''' A spawnpoint | ||
Line 27: | Line 27: | ||
===Returns=== | ===Returns=== | ||
Returns a | Returns a [[table]] containing all the elements inside the colshape, of the specified type. Returns an empty [[table]] if there are no elements inside. Returns ''false'' if the colshape is invalid. | ||
==Example== | ==Example== | ||
This example retrieves a table of | This example retrieves a [[table]] of players inside a colshape and prints their name to the chat. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local newColShape = createColSphere (1, 2, 3, 4) -- create our new colshape | ||
local players = getElementsWithinColShape ( | local players = getElementsWithinColShape (newColShape, "player") -- get all the players inside the sphere | ||
for | |||
outputChatBox ( getPlayerName ( thePlayer ) .. " is in our new sphere" ) | for _, thePlayer in ipairs (players) do -- use a generic for loop to step through each player | ||
outputChatBox (getPlayerName (thePlayer).." is in our new sphere") -- print their name to the chat | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.5-3.12286|Added elementsWithin OOP variable}} | |||
==See Also== | ==See Also== | ||
{{Element_functions}} | {{Element_functions}} | ||
[[hu:getElementsWithinColShape]] |
Latest revision as of 17:10, 20 September 2021
This function is used to retrieve a list of all elements in a colshape, of the specified type.
Syntax
table getElementsWithinColShape ( colshape theShape [, string elemType = nil ] )
OOP Syntax Help! I don't understand this!
- Method: colshape:getElementsWithin(...)
- Variable: .elementsWithin
Required Arguments
- theShape: The colshape you want to get the elements from.
Optional Arguments
- elemType: The type of element you want a list of. This can be any element type, the common ones being:
- "player": A player connected to the server
- "ped": A ped
- "vehicle": A vehicle
- "object": An object
- "pickup": A pickup
- "marker": A marker
Returns
Returns a table containing all the elements inside the colshape, of the specified type. Returns an empty table if there are no elements inside. Returns false if the colshape is invalid.
Example
This example retrieves a table of players inside a colshape and prints their name to the chat.
local newColShape = createColSphere (1, 2, 3, 4) -- create our new colshape local players = getElementsWithinColShape (newColShape, "player") -- get all the players inside the sphere for _, thePlayer in ipairs (players) do -- use a generic for loop to step through each player outputChatBox (getPlayerName (thePlayer).." is in our new sphere") -- print their name to the chat end
Changelog
Version | Description |
---|
1.5.5-3.12286 | Added elementsWithin OOP variable |
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement