GetElementsWithinColShape: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''type:''' The type of element you want a list of. This can be any | *'''type:''' The type of element you want a list of. This can be any element type, the common ones being: | ||
**'''"player":''' A player connected to the server | **'''"player":''' A player connected to the server | ||
**'''"vehicle":''': A vehicle | **'''"vehicle":''': A vehicle | ||
Line 21: | Line 21: | ||
**'''"remoteclient":''' A remote client connected to the server | **'''"remoteclient":''' A remote client connected to the server | ||
**'''"console":''' The server Console | **'''"console":''' The server Console | ||
===Returns=== | ===Returns=== |
Revision as of 22:13, 8 October 2006
This function is used to retreive a list of all elements in a colshape, of the specified type.
Syntax
table getElementsWithinColShape ( colshape shape, [ string type ] )
Required Arguments
- shape: The colshape you want to get the elements from.
Optional Arguments
- type: The type of element you want a list of. This can be any element type, the common ones being:
- "player": A player connected to the server
- "vehicle":: A vehicle
- "object": An object
- "pickup": A pickup
- "blip": A blip
- "marker": A marker
- "spawnpoint": A spawnpoint
- "remoteclient": A remote client connected to the server
- "console": The server Console
Returns
Returns a table containing all the elements inside the colshape, of the specified type. Returns an empty table if there are no elements inside. Returns false if the colshape is invalid.
Example
This example retrieves a table of the players in the colshape and prints their name to the chat.
local colshape = createColSphere ( 1, 2, 3, 4 ) local players = getElementsWithinColShape ( colshape, "player" ) -- get all the players inside the sphere for theKey,thePlayer in players do -- use a generic for loop to step through each player outputChatBox ( getClientName ( thePlayer ) .. " is in our new sphere" ) -- print their name to the chat end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement