GetElementsWithinRange: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
This function is used to retrieve a list of all elements of specified type within a range of 3D coordinates. | This function is used to retrieve a list of all elements of specified type within a range of 3D coordinates. | ||
{{Note|This function doesn't | {{Deprecated items|3.0160|1.5.9| | ||
* Z argument isn't in use currently, but make your scripts like it is for future compatibility reasons. | |||
|21438}} | |||
{{New feature/item|3.0160|1.5.9|21438| | |||
* Z argument is now being taken into consideration when checking for elements. | |||
}} | |||
{{Note| | |||
* This function checks if elements are in a box, not in a sphere. | |||
* This function doesn't work with elements which are created by createElement. | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
table getElementsWithinRange ( float x, float y, float z, float range [, string elemType = "" ] ) | table getElementsWithinRange ( float x, float y, float z, float range [, string elemType = "", int interior, int dimension ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP| |[[Element]].getWithinRange}} | {{OOP| |[[Element]].getWithinRange}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''x:''' the x coordinate at which to retrieve elements | *'''x:''' the x coordinate at which to retrieve elements. | ||
*'''y:''' the y coordinate at which to retrieve elements | *'''y:''' the y coordinate at which to retrieve elements. | ||
*'''z:''' the z coordinate at which to retrieve elements | *'''z:''' the z coordinate at which to retrieve elements. | ||
*'''range:''' the range at the coordinates in which to retrieve elements | *'''range:''' the range at the coordinates in which to retrieve elements. | ||
===Optional Arguments=== | ===Optional Arguments=== | ||
*'''elemType:''' The type of element you want a list of. This can be any element type, such as: | *'''elemType:''' The type of element you want a list of. This can be any element type, such as: | ||
**'''"player":''' A player connected to the server | **'''"player":''' A player connected to the server. | ||
**'''"ped":''' A ped | **'''"ped":''' A ped. | ||
**'''"vehicle":''' A vehicle | **'''"vehicle":''' A vehicle. | ||
**'''"object":''' An object | **'''"object":''' An object. | ||
**'''"pickup":''' A pickup | **'''"pickup":''' A pickup. | ||
**'''"marker":''' A marker | **'''"marker":''' A marker. | ||
{{Added feature/item|1.5.9|1.5.8|20797| | |||
*'''interior:''' The [[interior]] you want to limit the search to. If not specified, it can return elements in any interior. | |||
*'''dimension:''' The [[dimension]] you want to limit the search to. If not specified, it can return elements in any dimension. | |||
}} | |||
===Returns=== | ===Returns=== | ||
Returns a [[table]] containing all the elements of the specified type within range. Returns an empty [[table]] if there are no elements within range. Returns ''false'' if the arguments are invalid. | Returns a [[table]] containing all the elements of the specified type within range. Returns an empty [[table]] if there are no elements within range. Returns ''false'' if the arguments are invalid. | ||
==Example== | ==Example== | ||
This example allows admins to destroy all vehicles in close proximity. | |||
<syntaxhighlight lang="lua"> | |||
function deleteNearbyVehicles(playerElement) | |||
local playerAccount = getPlayerAccount(playerElement) | |||
if (not playerAccount) then | |||
return false | |||
end | |||
local guestAccount = isGuestAccount(playerAccount) | |||
if (guestAccount) then | |||
return false | |||
end | |||
local accountName = getAccountName(playerAccount) | |||
local aclObject = "user."..accountName | |||
local adminGroup = aclGetGroup("Admin") | |||
local playerAdmin = isObjectInACLGroup(aclObject, adminGroup) | |||
if (not playerAdmin) then | |||
return false | |||
end | |||
local playerX, playerY, playerZ = getElementPosition(playerElement) | |||
local playerInterior = getElementInterior(playerElement) | |||
local playerDimension = getElementDimension(playerElement) | |||
local searchRange = 300 | |||
local nearbyVehicles = getElementsWithinRange(playerX, playerY, playerZ, searchRange, "vehicle", playerInterior, playerDimension) | |||
for vehicleID = 1, #nearbyVehicles do | |||
local vehicleElement = nearbyVehicles[vehicleID] | |||
local validElement = isElement(vehicleElement) | |||
if (validElement) then | |||
destroyElement(vehicleElement) | |||
end | |||
end | |||
end | |||
addCommandHandler("deletenearbyvehs", deleteNearbyVehicles) | |||
</syntaxhighlight> | |||
==Example== | |||
This example retrieves a table of players within range of the 3D coordinates and prints their name to the chat. | This example retrieves a table of players within range of the 3D coordinates and prints their name to the chat. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local | local playersTable = getElementsWithinRange(0, 0, 3, 20, "player") -- get all player elements within 20 units of 0, 0, 3 | ||
for _, | |||
for _, playerElement in pairs(playersTable) do -- use a generic for loop to step through each player | |||
local playerName = getPlayerName(playerElement) -- get player name | |||
outputChatBox(playerName.." is within range") -- print their name to the chat | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 15:38, 3 May 2024
This function is used to retrieve a list of all elements of specified type within a range of 3D coordinates.
- Z argument is now being taken into consideration when checking for elements.
Syntax
table getElementsWithinRange ( float x, float y, float z, float range [, string elemType = "", int interior, int dimension ] )
OOP Syntax Help! I don't understand this!
- Method: Element.getWithinRange(...)
Required Arguments
- x: the x coordinate at which to retrieve elements.
- y: the y coordinate at which to retrieve elements.
- z: the z coordinate at which to retrieve elements.
- range: the range at the coordinates in which to retrieve elements.
Optional Arguments
- elemType: The type of element you want a list of. This can be any element type, such as:
- "player": A player connected to the server.
- "ped": A ped.
- "vehicle": A vehicle.
- "object": An object.
- "pickup": A pickup.
- "marker": A marker.
- interior: The interior you want to limit the search to. If not specified, it can return elements in any interior.
- dimension: The dimension you want to limit the search to. If not specified, it can return elements in any dimension.
Returns
Returns a table containing all the elements of the specified type within range. Returns an empty table if there are no elements within range. Returns false if the arguments are invalid.
Example
This example allows admins to destroy all vehicles in close proximity.
function deleteNearbyVehicles(playerElement) local playerAccount = getPlayerAccount(playerElement) if (not playerAccount) then return false end local guestAccount = isGuestAccount(playerAccount) if (guestAccount) then return false end local accountName = getAccountName(playerAccount) local aclObject = "user."..accountName local adminGroup = aclGetGroup("Admin") local playerAdmin = isObjectInACLGroup(aclObject, adminGroup) if (not playerAdmin) then return false end local playerX, playerY, playerZ = getElementPosition(playerElement) local playerInterior = getElementInterior(playerElement) local playerDimension = getElementDimension(playerElement) local searchRange = 300 local nearbyVehicles = getElementsWithinRange(playerX, playerY, playerZ, searchRange, "vehicle", playerInterior, playerDimension) for vehicleID = 1, #nearbyVehicles do local vehicleElement = nearbyVehicles[vehicleID] local validElement = isElement(vehicleElement) if (validElement) then destroyElement(vehicleElement) end end end addCommandHandler("deletenearbyvehs", deleteNearbyVehicles)
Example
This example retrieves a table of players within range of the 3D coordinates and prints their name to the chat.
local playersTable = getElementsWithinRange(0, 0, 3, 20, "player") -- get all player elements within 20 units of 0, 0, 3 for _, playerElement in pairs(playersTable) do -- use a generic for loop to step through each player local playerName = getPlayerName(playerElement) -- get player name outputChatBox(playerName.." is within range") -- print their name to the chat end
See Also
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement